Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vault sentinel

From Ashenzari's Archive
Revision as of 23:36, 4 March 2013 by imported>CommanderC
Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is a stub. You could probably expand this page should you wish to do so.
Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders and can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee.

Useful Info

Vault sentinels are one of the weaker human guards in the Vaults. Although not terribly durable, they often generate with crossbows, and their special abilities allow them to awaken nearby enemy units, like a scroll of noise, and inform all awake monsters on the current floor of your whereabouts.

Abilities: Signal Horn

Spells

Spell set
Slot1 Sentinel's Mark
Slot2 Sentinel's Mark
Slot3 none
Slot4 Sentinel's Mark
Slot5 none
Slot6 none

Tips & Tricks

?

History

Vault sentinels will be added in 0.12.