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Simulacrum (spell)

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Revision as of 16:56, 24 August 2022 by Hordes (talk | contribs) (→Effect)
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
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This article is about the spell. For the monster, see Simulacrum (monster)

Simulacrum (spell)

Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.

Effect

Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 20 + 1d(pow/10) turns[1]. Killing the monster then creates 1 + 1d(pow/20)[2] simulacra. Simlacra last for a finite duration or until you leave the floor they were created on.

The simulacrum created will have the same HD as the original monster. They deal 80% their original damage and a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.

Simulacrum takes priority over all ally-creating Necromancy spells except Infestation (which overides it) and Death Channel (which works alongside it)

Monster Version

Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster.

Tips & Tricks

  • ?

See Also

History

  • Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on. The amount depended on the size of the corpse.
  • Prior to 0.19, simulacra's duration was significantly longer.
  • Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
  • Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
  • Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.

References