Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Shaft card

From Ashenzari's Archive
Revision as of 12:36, 2 September 2020 by imported>Ge0ff (Update to 0.25)
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
The card depicts a traveler plummeting into a chasm that has opened beneath them.

Drawing this card will create a shaft beneath the user, and possibly beneath their enemies.

The Shaft card creates a shaft beneath the player or a monster. The player has to stand on a floor tile, because the card cannot create a shaft in water and beneath shops, fountains, or other dungeon features. The card has no effect on the final level of a branch, in single-floor branches, in the Abyss, Hell, Pandemonium, or Ziggurats; drawing it will only waste a turn.

The chance to shaft a hostile monster depends on the card's power: <power> / 3[1]. Note that the card can shaft all monsters in your line of sight, even the invisible ones.

It could be found in the following decks:

0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Defence
Escape
Wonders

Defence
Escape

Defence
Escape

Defence
Escape

Escape

History

  • The Shaft card will be removed in 0.26.
  • This card was one of 23 cards to be kept in the deck simplification of 0.19, however the deck of defence was removed in this version.
  • The Shaft card was added in 0.15 to replace the Flight card.

References

  1. ↑ decks.cc:1039 (0.25.0)

See also