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Peacekeeper

From Ashenzari's Archive
Revision as of 09:09, 30 July 2018 by imported>NormalPerson7 (Use templates. Hopefully this works....)
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A four-legged humanoid construct, tasked with recapturing escaped prisoners and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction.

Useful Info

Peacekeepers are fast, resilient constructs capable of hurling barbs like a manticore, pinning the player in place, while boosting the damage output of their allies. They can be found in the Desolation of Salt.

Spells

Tile Name Damage Range Flags
Throw Barbs 2d13 5 Natural flag
Battlecry — — Vocal flag

Tips & Tricks

  • Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a guardian serpent to blink a pack of might-enhanced saltlings on top of you. If you spot one, try to lure away its construct allies before engaging it.

History

Peacekeepers were added in 0.19.