Ozocubu's Refrigeration
From Ashenzari's Archive
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Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| Level | 6 |
|---|---|
| School1 | Ice |
| Source(s) | |
| Casting noise | 5 |
| Spell noise | 0 |
| This spell drains the heat from the caster and his or her surroundings, causing harm to all creatures not resistant to cold. |
| Spell Details | |
|---|---|
| Damage Formula | 3d(5+Power/10) cold |
| Max Damage | 3d25 |
| Max Power | 200 |
| Range | LOS |
| Targeting | LOS |
| To-hit | |
| Special | Ignores AC, can slow cold-blooded monsters |
Ozocubu's Refrigeration is a level 6 Ice Magic spell which chills all targets within your line of sight (including invisible targets, submerged opponents, and you), dealing moderate cold damage. This is entirely unavoidable, has a 50% chance of slowing cold blooded targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a draconian without rC+, and the cold freezes the contents of all potions in the area, rendering you unable to quaff anything until several turns after casting the spell.