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Ozocubu's Refrigeration

From Ashenzari's Archive
Revision as of 20:04, 26 August 2014 by imported>MoogleDan (Updated for 0.15. Would anyone who's actually used it much feel like filling in the Strategy section?)
Version 0.15: This article may not be up to date for the latest stable release of Crawl.


 Ozocubu's Refrigeration
Level 6
School1 Ice
Source(s)
Casting noise 5
Spell noise 0
This spell drains the heat from the caster and his or her surroundings, causing harm to all creatures not resistant to cold.
Spell Details
Damage Formula 3d(5+Power/10) cold
Max Damage 3d25
Max Power 200
Range LOS
Targeting LOS
To-hit
Special Ignores AC, can slow cold-blooded monsters

Ozocubu's Refrigeration is a level 6 Ice Magic spell which chills all targets within your line of sight (including invisible targets, submerged opponents, and you), dealing moderate cold damage. This is entirely unavoidable, has a 50% chance of slowing cold blooded targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a draconian without rC+, and the cold freezes the contents of all potions in the area, rendering you unable to quaff anything until several turns after casting the spell.

Strategy

History

Prior to 0.15, this spell would not temporarily disable potions, but did have a tendency to destroy them.