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Ice Elementalist

From Ashenzari's Archive
Revision as of 09:40, 22 April 2018 by imported>Slobodan (preferred races: listed simple species first)
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. Ice Magic offers a balance between destructive conjurations and protective charms.

Preferred Races

Merfolk, Gargoyle, Draconian, Deep Elf, Demigod, and Naga are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Ice elementalists start with the Freeze spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

A strong choice; their starting book offers you excellent offense early on through Freeze, defense through Ozocubu's Armour, a strong single-target conjuration in Throw Icicle and a powerful summon in Summon Ice Beast. Although Freeze is a powerful level 1 attack spell, its melee range restriction forces you to engage foes you might otherwise want to avoid. Feel free to use stones, tomahawks, javelins, and blowguns as free ranged attacks to help stay alive during your low-MP first few levels, and don't skimp on your use of defensive buffs once you unlock them - they'll only keep you alive if you keep them active.

History

Prior to 0.14, Ice Elementalists only started with 1 level of Spellcasting.

Backgrounds
Warriors Fighter • Gladiator • Monk • Hunter • Brigand
Zealots Berserker • Chaos Knight • Cinder Acolyte
Warrior-mages Warper • Hexslinger • Enchanter • Reaver
Mages Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist
Metamorphs Shapeshifter • Stalker • Mystic
Adventurers Artificer • Wanderer • Delver