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Giant club

From Ashenzari's Archive
Revision as of 08:12, 21 June 2013 by imported>Ion frigate
Name Giant club
Skill Maces & Flails
Damage 20
Accuracy -6
Base delay (%) 170%
Min delay ?
Hands 2H
Size Large
Ranged? No
A giant lump of wood, shaped for an ogre's hands.

This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.

The giant club is an inelegant but devastating weapon, dealing massive damage but requiring the sheer size of an ogre or troll to wield at all, and significant weapon skill to wield effectively. They are fairly common, as ogres often carry them and can be encountered in the early Dungeon. However, they are inferior to giant spiked clubs, so you may want to save any scrolls of enchant weapon for one of those. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones if you have maxed piety and a high Maces & Flails skill.

Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule be artefact giant clubs with the speed or holy wrath brands.


Giant club Unrandart Giant Club
"Skullcrusher"
Weapons
Axes Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe
Maces & Flails Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip
Long Blades Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword
Polearms Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula
Ranged Weapons Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow
Short Blades Dagger • Quick blade • Rapier • Short sword
Staves Lajatang • Magical staff • Quarterstaff
Throwing Boomerang • Dart • Javelin • Large rock • Stone • Throwing net