Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Forgewright

From Ashenzari's Archive
Revision as of 11:44, 17 November 2024 by imported>Ge0ff (→Starting Equipment: add links to existing spells)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.
This page is a stub. You could probably expand this page should you wish to do so.

Forgewrights are mages who focus on Forgecraft.

Preferred Species

Barachi, Coglin, Human, Merfolk, Mountain Dwarf, and Vine Stalker are the recommended species if you pick a Forgewright background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells:

Forgewrights start with the Kinetic Grapnel spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Forgewright adds 2 to your starting Strength, 7 to your starting Intelligence and 3 to your starting Dexterity.

Strategy

Spell Details

History

  • In 0.33, this background will be added to the game.
Backgrounds
Warriors Fighter • Gladiator • Monk • Hunter • Brigand
Zealots Berserker • Chaos Knight • Cinder Acolyte
Warrior-mages Warper • Hexslinger • Enchanter • Reaver
Mages Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist
Metamorphs Shapeshifter • Stalker • Mystic
Adventurers Artificer • Wanderer • Delver