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Fire Magic

From Ashenzari's Archive
Revision as of 21:34, 28 March 2013 by imported>Spudwalt (Updated chart, aptitudes)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.

'Fire' redirects here. For the weapon brand, see flaming. For firing missiles, see ranged weapons.

Fire Magic skill determines how easily you can use spells that involve fire, flame, and brimstone. It also increases your chances of summoning a friendly fire elemental from a lamp of fire or Summon Elemental.

Most Fire Magic is part Conjurations, but there are a couple of Transmutations, Charms, and Hexes.

List of Fire Magic spells

Lvl 1
Flame Tongue Fire Magic/Conjurations
Lvl 2
Evaporate Fire Magic/Transmutations
Fire Brand Fire Magic/Charms
Throw Flame Fire Magic/Conjurations
Lvl 3
Conjure Flame Fire Magic/Conjurations
Inner Flame Fire Magic/Hexes
Lvl 4
Sticky Flame Fire Magic/Conjurations
Lvl 5
Bolt of Magma Fire Magic/Conjurations/Earth Magic
Fireball Fire Magic/Conjurations
Ignite Poison Fire Magic/Transmutations
Lvl 6
Bolt of Fire Fire Magic/Conjurations
Lvl 7
Delayed Fireball Fire Magic/Conjurations
Dragon Form Fire Magic/Transmutations
Ring of Flames Fire Magic/Charms
Lvl 9
Fire Storm Fire Magic/Conjurations

Sources of Fire Magic

Fire Magic aptitudes

From Dungeon Crawl Stone Soup 0.11 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 {{{Dg}}} {{{Ds}}} 0 -1 +1 0 +1 -1 -2 0 0 -3 -3 -2 0 0 -3 +1 -2 +1 -3 {{{Vp}}}

(Mottled and Pale Draconians have +1, Red have +2, White have -2)

See also