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Electrocution

From Ashenzari's Archive
Revision as of 15:08, 5 May 2014 by imported>MoogleDan (Updated for 0.14, but we still don't know when water-blasting was removed)
Version 0.14: This article may not be up to date for the latest stable release of Crawl.

The electrocution brand gives weapons a 33% chance to inflict 9 + 1d15 HP of electricity damage per hit, regardless of the damage done by the weapon itself. Electricity resistant monsters do not take any extra damage.

When wielded, electrocution weapons make a crackling sound if you can hear it; otherwise you will notice sparks flying from it. Either way, the weapon is identified.

Tips & Tricks

  • Since the brand inflicts a flat rate of damage independent of the damage your weapon does, electrocution brands work best on a fast weapon with low base delay (demon whips, quick blades, spears, whips, etc.).
  • Adding 10-24 damage per hit can devastate dangerous enemies throughout the game. However, there are a number of electricty resistant enemies to watch out for. Consider carrying a backup weapon for these situations. A pain branded weapon coupled with decent Necromancy skill is an alternative option for flat damage on fast weapons, and will reliably outperform electrocution, but comes with its own enemy immunity issues.
  • Although this brand is supposed to make a significant amount of noise when it activates, a glitch in the game currently prevents this from happening.

History

Prior to 0.X, attacking a target standing in water with an electrocution-branded weapon would cause electricity to race through all adjacent water tiles, lightly damaging anything there (possibly including you!).

Prior to 0.13, this brand had no effect on flying monsters, considerably limiting its utility in certain branches.

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver