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Earth Elementalist

From Ashenzari's Archive
Revision as of 01:50, 21 April 2014 by imported>Cragspyder (Added Preferred Races)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Earth Elementalists are magicians who have specialised in earth, one of the four types of elemental magic. Earth Magic is a mixed bag, with destructive, defensive and utility spells available.

Earth Elementalists are mages with a preference for Earth Magic.

Preferred Races

Deep Elf, Deep Dwarf, Spriggan, Gargoyle, Demigod, Ghoul and Octopode are the recommended races if you pick an Earth Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

An Earth Elementalist carries a book of Geomancy, which contains many types of spells. They enter the Dungeon with the level 1 spell Sandblast already in memory.

As with other elemental magic, remember that devoting yourself to Earth Magic will make it harder to develop Air Magic.

An Earth Elementalist begins the game without a religion.

History

In 0.14, they will begin with 2 Spellcasting.

Backgrounds
Warriors Fighter • Gladiator • Monk • Hunter • Brigand
Zealots Berserker • Chaos Knight • Cinder Acolyte
Warrior-mages Warper • Hexslinger • Enchanter • Reaver
Mages Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist
Metamorphs Shapeshifter • Stalker • Mystic
Adventurers Artificer • Wanderer • Delver