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Bolt of Cold

From Ashenzari's Archive
Revision as of 18:22, 2 May 2013 by imported>CommanderC
 Bolt of Cold
Level 6
School1 Conjuration
School2 Ice
Source(s)
Casting noise 6
Spell noise 6
This spell hurls a great bolt of ice and frost.
Spell Details
Damage Formula 6d(3+Power/9) cold
Max Damage 6d(25)
Max Power 200
Range 6
Targeting Bolt
To-hit
Special N/A

Bolt of Cold is a level 6 Conjurations/Ice Magic spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of a Bolt of Fire, with the same damage potential and accuracy (but not range).

Bolt of Cold does 100% of its damage as cold, which can be mitigated by cold resistance. It interacts with terrain and clouds as follows:

  • Destroys clouds of flame, losing five squares of range for each cloud of flame it destroys.
  • Creates 2-6 clouds of steam for each square of lava it passes over.
  • Creates one freezing cloud, plus one more for every 30 points of maximum damage the beam possesses, for each square of water it passes over - but only if its maximum damage is at least 36.
  • Loses one point of range each time it hits a monster.

A Bolt of Cold which strikes the player may destroy carried potions.

Player-launched Bolts of Cold have a range of 7-16 squares (flat distribution), doing damage specified by

calc_dice(6, 18 + power * 2 / 3)

with a to-hit number of (10 + power / 25).

For example:

  • Bolt of Cold with power 50 does 6d8 (6-48) damage and has a to-hit number of 12.
  • Bolt of Cold with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.

Monster Version

Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched Bolts of Cold do an amount of damage given by

dice_def(3, 8 + power / 11)

with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.

The following monsters can cast Bolt of Cold: