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Armour (skill)

From Ashenzari's Archive
Revision as of 18:07, 5 May 2015 by imported>Yjh9898 (→Armour Aptitudes)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.


The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

If you're interested in the actual math the game uses, see the AC calculations page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's encumbrance rating, making it easier to evade attacks or cast spells. However, no amount of Armour skill will reduce the stealth penalties of armour.

Armour Aptitudes

The Armour aptitudes of various races are as follows:

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
3 2 -1 -2 -1 -1 0 N/A N/A 1 0 1 8 0 -2 -3 2 1 -2 -1 N/A -1 N/A -1 -3 1 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

The average armour aptitude of all species is -0.913. This value is the second-lowest one among skills.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations