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Armour (skill)

From Ashenzari's Archive
Revision as of 15:33, 2 May 2013 by imported>Flun (note about Fe Dr Op not being able to train armour)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.


The Armour skill improves the effectiveness of your armour and reduces the penalties associated with the more cumbersome varieties of body armour.

AC bonus from Armour skill

If you're interested in the actual math the game uses, see the AC calculations page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%.

The Armour skill also partially defrays your armour's Evasion penalty (see the Evasion page for more details).

Armour aptitudes

The Armour aptitudes of various races are as follows:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -3 -1 -1 N/A 1 -2 -1 -2 N/A -1 -2 -2 -3 2 -2 -2 N/A -2 1 -3 1 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.


Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations