Stalker: Difference between revisions
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*[[Unarmed Combat]]: 2 | *[[Unarmed Combat]]: 2 | ||
Choosing | Choosing Stalker adds 3 to your starting Strength, and 9 to your starting Dexterity. | ||
==History== | ==History== | ||
Revision as of 11:50, 10 October 2026
- This page is a stub. You could probably expand this page should you wish to do so.
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Stalkers are stabbing specialists, well-versed in Shapeshifting.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 2
- Dodging: 1
- Stealth: 3
- Shapeshifting: 3
- Unarmed Combat: 2
Choosing Stalker adds 3 to your starting Strength, and 9 to your starting Dexterity.
History
- In 0.35, stalkers will be re-introduced, this time as a Shapeshifting-based background. [1]
- Stalkers were removed in 0.12.
- Prior to 0.8, Stalkers had Poison Magic instead of Transmutations.
References
- ↑ New background: Stalker (0.35-g7394782)