Skeleton: Difference between revisions
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''For the monster, see [[skeleton (monster)]]'' | ''For the monster, see [[skeleton (monster)]]'' | ||
{{flavour|A decaying skeleton.}} | {{flavour|A decaying skeleton.}} | ||
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==History== | ==History== | ||
*Prior to [[0.32]], skeletons decayed over time. | |||
*Prior to [[0.29]], skeletons could be raised into [[skeleton (monster)|skeleton]] monsters. | *Prior to [[0.29]], skeletons could be raised into [[skeleton (monster)|skeleton]] monsters. | ||
*Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton. | *Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton. | ||
Revision as of 00:41, 27 September 2026
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
For the monster, see skeleton (monster)
| A decaying skeleton. |
A skeleton is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time, and the skeleton itself will rot away some time afterward. Note that some creatures, such as arthropods, do not have a proper skeletal system to raise.
Skeletons serve no gameplay purpose. Followers of Beogh can still revive orc skeletons, however.
History
- Prior to 0.32, skeletons decayed over time.
- Prior to 0.29, skeletons could be raised into skeleton monsters.
- Prior to 0.26, butchering a corpse for its chunks produced a skeleton.
- Prior to 0.23, corpses had a chance to leave no skeletons behind.
- Prior to 0.15, you could carry skeletons with you.
- Prior to 0.12, skeletons would sprout toadstools.