Mesmerism: Difference between revisions
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'''Mesmerism''' is an [[ego]] exclusive to [[orb]]s. It inflicts the [[daze]] status when attacked in melee. | '''Mesmerism''' is an [[ego]] exclusive to [[orb]]s. It inflicts the [[daze]] status when attacked in melee. | ||
Area of effect radius is equal to <code>2 + ([[Evocations]] / 7)</code> with maximum of 4, reached at 14 Evocations for | Area of effect radius is equal to <code>2 + ([[Evocations]] / 7)</code> with maximum of 4, reached at 14 Evocations for the player and 3 if a monster wears the orb. <ref>{{source ref|0.34.1|evoke.cc|1392}}</ref> | ||
So for | So for the player, it's basically 3x3 area if their Evocations is less than 7, 5x5 if Evocations is from 7 up to 14, and 7x7 for Evocations 14+, centered on the player's tile in all cases. | ||
Length of daze status equals to random number of turns between minimum of <code>3</code> and maximum of <code>5 + Evocations / 5</code> when player wears orb. When monster wears orb maximum daze length is <code>3 + HD / 4</code>.<ref>{{source ref|0.34.1|melee-attack.cc|747}}</ref> | Length of the daze status equals to a random number of turns between minimum of <code>3</code> and maximum of <code>5 + Evocations / 5</code> when player wears the orb. When monster wears the orb, maximum daze length is <code>3 + HD / 4</code>.<ref>{{source ref|0.34.1|melee-attack.cc|747}}</ref> | ||
Cooldown of the orb's effect is <code>Random(15, 20) - Evocations / 5</code> turns if player wearing orb and <code>Random(12, 20)</code> | Cooldown of the orb's effect is <code>Random(15, 20) - Evocations / 5</code> turns if player is wearing the orb and <code>Random(12, 20)</code> in case of a monster. <ref>{{source ref|0.34.1|melee-attack.cc|768}}</ref> | ||
==Strategy== | ==Strategy== | ||
Revision as of 08:06, 21 September 2026
For the status effect, see Mesmerize.
| When you are struck in melee, it briefly dazes all nearby enemies, then must recharged by standing still for a while. Its duration, radius, and recharge speed are improved by Evocations skill. |
Mesmerism is an ego exclusive to orbs. It inflicts the daze status when attacked in melee.
Area of effect radius is equal to 2 + (Evocations / 7) with maximum of 4, reached at 14 Evocations for the player and 3 if a monster wears the orb. [1]
So for the player, it's basically 3x3 area if their Evocations is less than 7, 5x5 if Evocations is from 7 up to 14, and 7x7 for Evocations 14+, centered on the player's tile in all cases.
Length of the daze status equals to a random number of turns between minimum of 3 and maximum of 5 + Evocations / 5 when player wears the orb. When monster wears the orb, maximum daze length is 3 + HD / 4.[2]
Cooldown of the orb's effect is Random(15, 20) - Evocations / 5 turns if player is wearing the orb and Random(12, 20) in case of a monster. [3]
Strategy
References
- ↑ evoke.cc:1392 (0.34.1)
- ↑ melee-attack.cc:747 (0.34.1)
- ↑ melee-attack.cc:768 (0.34.1)