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Ring of evasion: Difference between revisions

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{{flavour|A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}
{{flavour|This ring makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}


A '''+4''' or '''-4 ring of evasion''' affects the [[evasion]] of its wearer. If the enchantment is negative, the ring is usually [[curse]]d. Even if you've identified rings of evasion in general, you won't know whether the enchantment is positive or negative until after you've put it on.
A '''+4''' or '''-4 ring of evasion''' affects the [[evasion]] of its wearer. If the enchantment is negative, the ring is usually [[curse]]d. Even if you've identified rings of evasion in general, you won't know whether the enchantment is positive or negative until after you've put it on.

Revision as of 19:26, 22 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of evasion
Icon
A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.

A +4 or -4 ring of evasion affects the evasion of its wearer. If the enchantment is negative, the ring is usually cursed. Even if you've identified rings of evasion in general, you won't know whether the enchantment is positive or negative until after you've put it on.

Desirability

All characters can benefit from more EV, but sacrificing a ring slot for it may or may not be a good idea, depending on your other resistances. Unlike most amulets, rings take effect immediately, so you can quickly switch between them at need.

Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry


History

Prior to 0.25, enchantments were random values between 1 and 6.