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Module:String: Difference between revisions

From Ashenzari's Archive
imported>CommanderC
Remove make_spellcaster_table
imported>Medar
Add school_to_skill.
Line 1: Line 1:
local p = {}
local p = {}
 
-- Used in Template:Monster by Property:Hit_dice
-- Used in Template:Monster by Property:Hit_dice
function p.first_word(frame)
function p.first_word(frame)
   local text = frame.args[1]
   local text = frame.args[1]
   for token in string.gmatch(text, "[^%s,]+") do
   for token in string.gmatch(text, '[^%s,]+') do
     return token
     return token
   end
   end
Line 12: Line 12:
function p.fix_magic_resistance(frame)
function p.fix_magic_resistance(frame)
   local text = frame.args[1]
   local text = frame.args[1]
   if text == "Immune" or text == "immune" then
   if text == 'Immune' or text == 'immune' then
     return "1000"
     return '1000'
   end
   end
   return text
   return text
Line 21: Line 21:
function p.fix_monster_size(frame)
function p.fix_monster_size(frame)
   local text = frame.args[1]
   local text = frame.args[1]
   found, _, token = string.find(text, "|([^%]]+)%]")
   found, _, token = string.find(text, '|([^%]]+)%]')
   if found then
   if found then
     return token
     return token
Line 36: Line 36:
function p.fix_gdr(frame)
function p.fix_gdr(frame)
   local text = frame.args[1]
   local text = frame.args[1]
   new_text, _ = string.gsub(text, "%%", "")
   new_text, _ = string.gsub(text, '%%', '')
   return new_text
   return new_text
end
end


-- Used in Template:Schoollink
function p.school_to_skill(school)
  if school == 'Poison' or school == 'Air' or school == 'Fire' or
    school == 'Ice' or school == 'Earth' then
    return school .. ' Magic'
  elseif school:sub(-1) == 'y' or school:sub(-1) == 's' then
    -- "Necromancy" isn't pluralised as a skill, and "Hexes" and "Charms" are
    -- already pluralized as a magic school. The others are singular as a
    -- school, plural as a skill.
    return school
  else
    return school .. 's'
  end
end


return p
return p

Revision as of 13:29, 4 November 2016

local p = {}

-- Used in Template:Monster by Property:Hit_dice function p.first_word(frame)

 local text = frame.args[1]
 for token in string.gmatch(text, '[^%s,]+') do
   return token
 end

end

-- Used in Template:Monster by Property:Monster_magic_resistance function p.fix_magic_resistance(frame)

 local text = frame.args[1]
 if text == 'Immune' or text == 'immune' then
   return '1000'
 end
 return text

end

-- Used in Template:Monster by Property:Monster_size function p.fix_monster_size(frame)

 local text = frame.args[1]
 found, _, token = string.find(text, '|([^%]]+)%]')
 if found then
   return token
 end
 return text

end

-- Used in Template:Monster by Property:Monster_intelligence function p.fix_monster_intelligence(frame)

 return p.fix_monster_size(frame)

end

-- Used in Template:Armour function p.fix_gdr(frame)

 local text = frame.args[1]
 new_text, _ = string.gsub(text, '%%', )
 return new_text

end

-- Used in Template:Schoollink function p.school_to_skill(school)

 if school == 'Poison' or school == 'Air' or school == 'Fire' or
    school == 'Ice' or school == 'Earth' then
   return school .. ' Magic'
 elseif school:sub(-1) == 'y' or school:sub(-1) == 's' then
   -- "Necromancy" isn't pluralised as a skill, and "Hexes" and "Charms" are
   -- already pluralized as a magic school. The others are singular as a
   -- school, plural as a skill.
   return school
 else
   return school .. 's'
 end

end

return p