Module:Apt: Difference between revisions
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end | end | ||
function p. | function p.aptitude_chart(skills, header) | ||
local data = mw.loadData('Module:Table of aptitudes') | local data = mw.loadData('Module:Table of aptitudes') | ||
local species = {'Human', 'Centaur', 'Demigod', 'Demonspawn', | local species = {'Human', 'Centaur', 'Demigod', 'Demonspawn', | ||
'Base Draconian', 'Deep Dwarf', 'Deep Elf', 'High Elf', | 'Base Draconian', 'Deep Dwarf', 'Deep Elf', 'High Elf', | ||
| Line 66: | Line 65: | ||
'Minotaur', 'Mummy', 'Naga', 'Octopode', 'Ogre', 'Hill Orc', | 'Minotaur', 'Mummy', 'Naga', 'Octopode', 'Ogre', 'Hill Orc', | ||
'Spriggan', 'Tengu', 'Troll', 'Vampire'} | 'Spriggan', 'Tengu', 'Troll', 'Vampire'} | ||
local result = header | |||
local result = | |||
-- constants used by sort_key | -- constants used by sort_key | ||
local a_ord = string.byte('a') | local a_ord = string.byte('a') | ||
| Line 111: | Line 94: | ||
result = result .. "|}" | result = result .. "|}" | ||
return result | return result | ||
end | |||
function p.aptitude_chart_general(frame) | |||
local skills = {'Armour', 'Dodging', 'Stealth', 'Stabbing', | |||
'Shields', 'Traps', 'Invocations', 'Evocations', 'Hit Points', 'Magic Points', 'Experience'} | |||
local header = [=[ | |||
{| class="wikitable sortable" style="font-size:75%" border=1 | |||
! scope="col" | [[Species]] | |||
! scope="col" | [[Armour (skill)|Arm]] | |||
! scope="col" | [[Dodging|Ddg]] | |||
! scope="col" | [[Stealth|Sth]] | |||
! scope="col" | [[Stabbing|Stb]] | |||
! scope="col" | [[Shields (skill)|Shd]] | |||
! scope="col" | [[Traps|Trp]] | |||
! scope="col" | [[Invocations|Inv]] | |||
! scope="col" | [[Evocations|Evo]] | |||
! scope="col" | [[HP]] | |||
! scope="col" | [[MP]] | |||
! scope="col" | [[Exp]] | |||
|- | |||
]=] | |||
return p.aptitude_chart(skills, header) | |||
end | |||
function p.aptitude_chart_combat(frame) | |||
local skills = {'Fighting', 'Short Blades', 'Long Blades', 'Maces Flails', | |||
'Axes', 'Polearms', 'Staves', 'Unarmed Combat', 'Throwing', 'Slings', 'Bows', 'Crossbows'} | |||
local header = [=[ | |||
{| class="wikitable sortable" style="font-size:75%" border=1 | |||
! scope="col" | [[Species]] | |||
! scope="col" | [[Fighting|Fgt]] | |||
! scope="col" | [[Short Blades|SBl]] | |||
! scope="col" | [[Long Blades|LBl]] | |||
! scope="col" | [[Maces & Flails|M&F]] | |||
! scope="col" | [[Axes|Axs]] | |||
! scope="col" | [[Polearms|Pla]] | |||
! scope="col" | [[Staves|Stv]] | |||
! scope="col" | [[Unarmed Combat|UC]] | |||
! scope="col" | [[Throwing|Thr]] | |||
! scope="col" | [[Slings|Slg]] | |||
! scope="col" | [[Bows|Bws]] | |||
! scope="col" | [[Crossbows|Crb]] | |||
|- | |||
]=] | |||
return p.aptitude_chart(skills, header) | |||
end | |||
function p.aptitude_chart_magic(frame) | |||
local skills = {'Spellcasting', 'Conjurations', 'Hexes', 'Charms', | |||
'Summonings', 'Necromancy', 'Translocations', 'Transmutations', | |||
'Fire Magic', 'Ice Magic', 'Air Magic', 'Earth Magic', 'Poison Magic'} | |||
local header = [=[ | |||
{| class="wikitable sortable" style="font-size:75%" border=1 | |||
! scope="col" | [[Species]] | |||
! scope="col" | [[Spellcasting|Spc]] | |||
! scope="col" | [[Conjurations|Coj]] | |||
! scope="col" | [[Hexes|Hex]] | |||
! scope="col" | [[Charms|Cha]] | |||
! scope="col" | [[Summonings|Sum]] | |||
! scope="col" | [[Necromancy|Nec]] | |||
! scope="col" | [[Translocations|Trl]] | |||
! scope="col" | [[Transmutations|Trm]] | |||
! scope="col" | [[Fire Magic|Fir]] | |||
! scope="col" | [[Ice Magic|Ice]] | |||
! scope="col" | [[Air Magic|Air]] | |||
! scope="col" | [[Earth Magic|Ear]] | |||
! scope="col" | [[Poison Magic|Poi]] | |||
|- | |||
]=] | |||
return p.aptitude_chart(skills, header) | |||
end | end | ||
return p | return p | ||
Revision as of 22:00, 18 September 2013
local p = {}
function p.aptitude(frame)
local data = mw.loadData('Module:Table of aptitudes')
local sp = frame.args[1]
local sk = frame.args[2]
if not sp or not sk then
return ""
end
if sp == "Draconian" then
sp = "Base Draconian"
end
return data[sp][sk]
end
function p.skill_table(frame)
local data = mw.loadData('Module:Table of aptitudes')
local skill = frame.args[1]
local species = {'Human', 'Centaur', 'Demigod', 'Demonspawn',
'Base Draconian', 'Deep Dwarf', 'Deep Elf', 'High Elf',
'Sludge Elf', 'Felid', 'Ghoul', 'Halfling', 'Kobold', 'Merfolk',
'Minotaur', 'Mummy', 'Naga', 'Octopode', 'Ogre', 'Hill Orc',
'Spriggan', 'Tengu', 'Troll', 'Vampire'}
local result = [=[
]=]
for _, sp in ipairs(species) do
result = result .. "| " .. data[sp][skill] .. "\n"
end
result = result .. "|}"
return result
end
function p.aptitude_chart(skills, header)
local data = mw.loadData('Module:Table of aptitudes')
local species = {'Human', 'Centaur', 'Demigod', 'Demonspawn',
'Base Draconian', 'Deep Dwarf', 'Deep Elf', 'High Elf',
'Sludge Elf', 'Felid', 'Ghoul', 'Halfling', 'Kobold', 'Merfolk',
'Minotaur', 'Mummy', 'Naga', 'Octopode', 'Ogre', 'Hill Orc',
'Spriggan', 'Tengu', 'Troll', 'Vampire'}
local result = header
-- constants used by sort_key
local a_ord = string.byte('a')
local z_ord = string.byte('z')
local aa_ord = string.byte('A')
-- generates the table keys
function sort_key(i)
local result
if i > z_ord - a_ord then
i = i - (z_ord - a_ord) - 1
result = '!' .. string.char(aa_ord + i)
else
result = '"' .. string.char(a_ord + i)
end
return result
end
local i = 0
for _, sp in ipairs(species) do
result = result .. '|' .. sp .. "\n"
for _,sk in ipairs(skills) do
result = result .. "||" .. data[sp][sk] .. "\n"
end
result = result .. "|-\n"
i = i + 1
end
result = result .. "|}"
return result
end
function p.aptitude_chart_general(frame)
local skills = {'Armour', 'Dodging', 'Stealth', 'Stabbing',
'Shields', 'Traps', 'Invocations', 'Evocations', 'Hit Points', 'Magic Points', 'Experience'}
local header = [=[
| Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
| Species | Arm | Ddg | Sth | Stb | Shd | Trp | Inv | Evo | HP | MP | Exp |
|---|
| Species | Fgt | SBl | LBl | M&F | Axs | Pla | Stv | UC | Thr | Slg | Bws | Crb |
|---|
| Species | Spc | Coj | Hex | Cha | Sum | Nec | Trl | Trm | Fir | Ice | Air | Ear | Poi |
|---|