Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Zombie: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
No edit summary
Hordes (talk | contribs)
update
Line 1: Line 1:
{{version028}}
{{version029}}
{{Flavour|A corpse raised to undeath by necromancy.
{{Flavour|A corpse raised to undeath by necromancy.


Line 9: Line 9:
'''Zombies''' are the reanimated corpses of once-living creatures and are a type of [[derived undead]]. They are considerably slower, stupider, and clumsier than whatever they were when they were alive and are unable to heal, but on the flip side, they do come with undead resistances to [[cold]], [[poison]], and [[negative energy]].
'''Zombies''' are the reanimated corpses of once-living creatures and are a type of [[derived undead]]. They are considerably slower, stupider, and clumsier than whatever they were when they were alive and are unable to heal, but on the flip side, they do come with undead resistances to [[cold]], [[poison]], and [[negative energy]].


Zombies may appear in [[the Dungeon]] as random monsters, or be created by players (or other monsters) through [[Necromancy]] or the [[Invocations]] of certain gods. Note that hostile zombies can serve as a "preview" of upcoming monsters: since they're weaker than the original, the zombie version of monsters will often show up a level or two before the living version.
Zombies may appear in the [[Crypt]] and a few of the dungeon's other [[branch]]es as random monsters. They may be created by players by [[Animate Dead, [[Yredelemnul]], and the [[unrand]] [[Sword of Zonguldrok]]. As servants, zombies are extremely useful for characters who need meat shields; and they last indefinitely until you leave the floor. hiding behind your zombies and waiting is a good strategy in battle against strong foes; what works even better is reaching past your minions with [[polearms]]. Despite having significant disadvantages, zombies can still be very strong, particularly in the case of strong physical monsters or well-equipped [[unique]]s.
 
As servants, zombies are extremely useful for characters who need meat shields, and make up the main component of a [[necromancer]]'s or [[Death Knight (background)|death knight]]'s strategy. Often simply hiding behind your zombies and waiting is a good strategy in battle against strong foes; what works even better is reaching past your minions with [[polearms]]. Note that a newly-animated zombie can pick up weapons and armor from the square it was animated on (usually their old equipment), but that's your last chance to equip them, as they can't pick anything up or wield/wear new items. You also won't be able to recover equipment from your zombies until they are destroyed, so if you want, say, [[Psyche]]'s dagger, make sure to take it off her corpse before raising it. Despite having significant disadvantages, zombies can still be very strong, particularly in the case of strong physical monsters or well-equipped [[unique]]s.
 
Zombies created through players' Necromancy spells are temporary and will eventually crumble to dust. [[Yredelemnul]] created zombies persist until you leave the floor (or otherwise destroyed).


==Identifying Zombies==
==Identifying Zombies==
Line 153: Line 149:


[[Image:Zombie yaktaur.png]] [[List of centaurs#Yaktaurs|Yaktaurs]]
[[Image:Zombie yaktaur.png]] [[List of centaurs#Yaktaurs|Yaktaurs]]
==History==
*Prior to [[0.29]], zombies required a [[corpse]] item to be raised by [[Animate Dead]], which implicitly forbid monsters like [[List of jellies|Slimes]] from being zombies. Zombies could also spawn randomly in the main [[Dungeon]].
*Prior to [[0.26]], raising a zombie meant losing out on the [[chunk]]s the corpse provided.


[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Undead holiness]]
[[Category:Undead holiness]]

Revision as of 18:26, 29 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A corpse raised to undeath by necromancy.

"It seemed that while the zombie came from the grave, it was neither a ghost, nor yet a person who had been raised like Lazarus from the dead. The zombie, they say, is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life-it is a dead body with is made to walk and act and move as if it was alive. People who have the power to do this go to a fresh grave, dig up the body before it has had time to rot, galvanize it into movement, and then make of it a servant or slave, occasionally for the commission of some crime, more often simply as a drudge around the habitation or the farm, setting it dull heavy tasks, and beating it like a dumb beast if it slackens."
-William Seabrook, _The Magic Island_. 1929.

Zombies are the reanimated corpses of once-living creatures and are a type of derived undead. They are considerably slower, stupider, and clumsier than whatever they were when they were alive and are unable to heal, but on the flip side, they do come with undead resistances to cold, poison, and negative energy.

Zombies may appear in the Crypt and a few of the dungeon's other branches as random monsters. They may be created by players by [[Animate Dead, Yredelemnul, and the unrand Sword of Zonguldrok. As servants, zombies are extremely useful for characters who need meat shields; and they last indefinitely until you leave the floor. hiding behind your zombies and waiting is a good strategy in battle against strong foes; what works even better is reaching past your minions with polearms. Despite having significant disadvantages, zombies can still be very strong, particularly in the case of strong physical monsters or well-equipped uniques.

Identifying Zombies

Although zombie versions of each monster will have different stats, Crawl tends to lump them together, making identification at a glance difficult. In console mode, zombies will be separated into zs and Zs, representing large or small zombies. Tiles mode is more specific, providing unique tiles for several categories of monster, but there is still a lot of possible variation within those categories. In either mode, you can always press x and highlight the zombie in question to determine exactly what type of monster you are dealing with.

Below are all the categories of zombies in tiles mode:

Adders

Bears

Bees

Birds

Bats

Beetles

Canines

Centaurs

Crabs

Draconians

Drakes

Dragons

Quicksilver dragons

Iron dragons

Gold dragons

Elephants

Elves

Eyeballs

Fauns

Frogs

Giant cockroaches

Gnolls

Goblins

Guardian serpents

Harpies

Hobgoblins

Hornets/Wasps

Horrors

Howler monkeys

Humans

Humanoids (small)

Humanoids (large)

Hydras

Insects

Jackals

Jellies

Juggernauts

Kobolds

Krakens

The Lernaean hydra

Lindwurms

Lizards

Meliai

Merfolk

Minotaurs

Nagas

Octopodes

Ogres

Orcs

Quadrupeds (small)

Quadrupeds (large)

Quadrupeds (winged)

Quokkas

Rats

Salamanders

Scorpions

Snakes

Spiders (small)

Spiders (large)

Spriggans

Trolls

Turtles

Ugly things

Worms

Wyverns

Yaks

Yaktaurs

History

  • Prior to 0.29, zombies required a corpse item to be raised by Animate Dead, which implicitly forbid monsters like Slimes from being zombies. Zombies could also spawn randomly in the main Dungeon.
  • Prior to 0.26, raising a zombie meant losing out on the chunks the corpse provided.