Wizard statue: Difference between revisions
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imported>CommanderC |
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{{monster | |||
|name=wizard statue | |||
|glyph={{LightGrey|8}} | |||
|tile=[[File:Wizard statue.png]] | |||
|flags={{Archer flag}}<br>{{Artificial flag}}<br>{{No poly flag}}<br>{{Speaks flag}}<br>{{Stationary flag}}<br>{{Vault flag}} | |||
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 2}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} | |||
|vulnerabilities=None | |||
|max_chunks=0 | |||
|meat={{No corpse}} | |||
|xp=561 | |||
|holiness={{Nonliving}} | |||
|magic_resistance=Immune | |||
|hp_range=70 | |||
|avg_hp=70 | |||
|armour_class=12 | |||
|evasion=1 | |||
|habitat=Land | |||
|speed= 10 | |||
|size={{Large}} | |||
|item_use={{Starting equipment}}<br>{{Open doors}} | |||
|attack1=20 ({{Weapon only type}}: {{Plain flavour}}) | |||
|attack2= | |||
|attack3= | |||
|attack4= | |||
|hit_dice=8 | |||
|base_hp=0 | |||
|extra_hp=0 | |||
|fixed_hp=70 | |||
|intelligence={{High intelligence}} | |||
|genus=statue | |||
|species=statue | |||
}} | |||
{{Flavour|In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be.}} | |||
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==Spells== | ==Spells== | ||
{{Spellcaster | |||
|number= | |||
|slot1=[[Freezing Cloud]] (2d17) | |||
|slot2=[[Mephitic Cloud]] | |||
|slot3=[[Throw Icicle]] (3d16) | |||
|slot4=[[Confuse]] | |||
|slot5=''none'' | |||
|slot6=''none'' | |||
}} | |||
{{clear}} | |||
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Revision as of 18:14, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
| wizard statue 8 | |
|---|---|
| HP | 70 |
| HD | 8 |
| XP | 561 |
| Speed | 10 |
| AC | 12 |
| EV | 1 |
| Will | ∞ |
| Attack1 | 20 (weapon only: plain)
|
| Resistances | rF++, rC++, rElec++, Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
|
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | High |
| Uses | Starting equipment Open doors |
| Holiness | Non-living |
| Size | Large |
| Type | statue, statue |
| Flags | Archer Artificial No poly Speaks Stationary Vault |
| In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be. |
Useful info
Spells
| Spell set | |
|---|---|
| Slot1 | Freezing Cloud (2d17) |
| Slot2 | Mephitic Cloud |
| Slot3 | Throw Icicle (3d16) |
| Slot4 | Confuse |
| Slot5 | none |
| Slot6 | none |
Tips & Tricks
- If you intend to charge in and smash them in melee, use rC+ and conservation (or at least drop your potions first) in preparation for the inevitable ice attacks. Having some poison resistance will negate Mephitic Cloud, and clarity or high magic resistance will make it much less likely for you to wind up confused.
- Statues are stationary and don't regenerate, so you can hit them with ranged weapons from the edge of your line of sight, stepping away to recover if injured.