Wand of iceblast: Difference between revisions
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A '''wand of iceblast''' creates an unavoidable, 3x3 explosion, much like a [[cold]] version of [[Fireball]]. This wand is 50% irresistible; it deals 50% cold and 50% physical damage. For example, a monster immune to cold will take half damage from this wand. | A '''wand of iceblast''' creates an unavoidable, 3x3 explosion, much like a [[cold]] version of [[Fireball]]. This wand is 50% irresistible; it deals 50% cold and 50% physical damage. For example, a monster immune to cold will take half damage from this wand. | ||
Players deal <code>3d(7.66 + 3.5 * [[Evocations]]/5)</code> damage with this wand.<ref>{{source ref|0. | Players deal <code>3d(7.66 + 3.5 * [[Evocations]]/5)</code> damage with this wand.<ref>{{source ref|0.31.0|zap-data.h|1456}}<br>Specifically, you'll deal <code>3d(14/3 + pow/5)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.31.0|evoke.cc|189}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> | ||
Monsters deal <code>3d(6 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0. | Monsters deal <code>3d(6 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.31.0|zap-data.h|1458}}</ref> | ||
This wand is [[alternate items|mutually exclusive]] with the [[wand of roots]]. [[Artificer]]s will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon. | This wand is [[alternate items|mutually exclusive]] with the [[wand of roots]]. [[Artificer]]s will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon. | ||
Revision as of 18:23, 13 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| A magical device which throws exploding shards of ice, partially harming even creatures resistant of cold. |
A wand of iceblast creates an unavoidable, 3x3 explosion, much like a cold version of Fireball. This wand is 50% irresistible; it deals 50% cold and 50% physical damage. For example, a monster immune to cold will take half damage from this wand.
Players deal 3d(7.66 + 3.5 * Evocations/5) damage with this wand.[1]
Monsters deal 3d(6 + (30 + HD)/12) damage with this wand.[2]
This wand is mutually exclusive with the wand of roots. Artificers will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon.
Tips & Tricks
- Wands of iceblast fill a unique slot in any Evocations specialist's arsenal, as enemies can't evade the attack or ignore it entirely with willpower. They can be used to finish off a deadly monster, or to kill high EV enemies like boggarts and spriggans. Just be aware that they lack power without much Evocations training.
- Firing a wand of iceblast point-blank at your foe guarantees you'll be caught in the blast. Use it before engaging in melee, or angle your shot diagonally behind your foe if possible.
- Monsters aren't willing to blast themselves. Against an Ijyb with iceblast, being adjacent will prevent the wand from being used. (Monsters aren't smart enough to aim diagonally behind.)
History
References
- ↑ zap-data.h:1456 (0.31.0)
Specifically, you'll deal3d(14/3 + pow/5)damage, for pow =15 + 3.5 * Evocations(evoke.cc:189 (0.31.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1458 (0.31.0)
| Wands |
|---|
| Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |