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Wand of flame: Difference between revisions

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Hordes (talk | contribs)
mNo edit summary
Hordes (talk | contribs)
m remove dice_def stuff to hopefully move the attack template up
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  |target = Beam
  |target = Beam
  |tohit = 8+Power/10
  |tohit = 8+Power/10
  |special = pow = 15 + 3.5 * Evocations
  |special = pow = 15 + 3.5 * Evocations}}
|<!-- hit_type = normal
|hit_adder = 8
|hit_num = 1
|hit_denom = 10
|dam_calculator = dicedef
|dam_numdice = 2
|dam_adder = 8
|dam_num = 2
|dam_denom = 10 --> }}
A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent. When used by a player, it deals <code>2d(5.5 + 0.35 * [[Evocations]])</code> fire damage (capped at 2d9).
A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent. When used by a player, it deals <code>2d(5.5 + 0.35 * [[Evocations]])</code> fire damage (capped at 2d9).


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==History==
==History==
Prior to [[0.16]], this wand could hold up to 24 charges.
*Prior to [[0.16]], this wand could hold up to 24 charges.


{{wands}}
{{wands}}

Revision as of 03:10, 1 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of flame
Icon
A magical device which throws little puffs of flame.
Spell Details
Damage Formula 2d(4+pow/10)
Max Damage 2d9 Fire
Max Power 50
Range 7
Targeting Beam
To-hit 8+Power/10
Special pow = 15 + 3.5 * Evocations

A wand of flame fires flames at an opponent. When used by a player, it deals 2d(5.5 + 0.35 * Evocations) fire damage (capped at 2d9).

Artificers will start with a wand of flame with 15 charges.

Tips & Tricks

  • This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
  • Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam. Use this to take out electric eels or other waterborne creatures, like merfolk. Even at low skill, steam clouds can block vision and deal significant damage.
  • Although it does produce fire, wands of flame are not powerful enough to burn trees.

History

  • Prior to 0.16, this wand could hold up to 24 charges.
Wands
Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis
Digging • Flame • Mindburst • Polymorph