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Vorpal: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
not true - vorpal is applied after AC, so AC has an equal effect for both fast and slow weapons
Hordes (talk | contribs)
m note on ac
Line 2: Line 2:
{{flavour|It inflicts extra damage upon your enemies.}}
{{flavour|It inflicts extra damage upon your enemies.}}


'''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage.
'''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage. This damage is applied after [[AC]], so it has an equal effect for both fast and slow weapons.


Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.
Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.

Revision as of 17:27, 27 December 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It inflicts extra damage upon your enemies.

Vorpal is a brand which any weapon may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage. This damage is applied after AC, so it has an equal effect for both fast and slow weapons.

Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.

History

  • Prior to 0.25, different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.).
  • Prior to 0.16, this brand was called "stabbing" on short blades.
  • Prior to 0.13, this brand increased your damage between 0% and 25% each hit, averaging 12.5%.
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver
Contents