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Vault guard: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.16
imported>Spudwalt
mNo edit summary
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{{version016}}
{{version026}}
<!--monster-bot-begin-->
{{monster info}}
{{monster
|name=vault guard
|glyph={{Cyan|p}}
|tile=[[File:Vault guard.png]]
|flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
|resistances=None
|vulnerabilities=None
|max_chunks=3
|meat={{Clean corpse}}
|xp=1085
|holiness={{Natural}}
|magic_resistance=60
|hp_range=50-90
|avg_hp=70
|armour_class=1
|evasion=13
|habitat=Land
|speed= 10
|size={{Medium}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=20 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=13
|base_hp=3
|extra_hp=5
|fixed_hp=0
|intelligence={{Normal intelligence}}
|genus=human
|species=human
}}
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
<!--monster-bot-end-->


==Useful Info==
==Useful Info==
'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found along with a band of [[vault warden]]s, [[ironheart preserver]]s, and [[ironbrand convoker]]s. Also, you are guaranteed to face a horde of them upon entering the final floor of the Vaults.
'''Vault guards''' are stout warriors found in [[the Vaults]], occasionally guarding its entrance, or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found in bands alongside [[ironheart preserver]]s, [[ironbrand convoker]]s, and/or [[vault warden]]s. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.


==Tips & Tricks==
==Tips & Tricks==
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
*Their [[willpower]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.


[[Category:Human]]
[[Category:Human]]

Revision as of 04:21, 6 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A heavily armed and armoured guardian of the Vaults.

Useful Info

Vault guards are stout warriors found in the Vaults, occasionally guarding its entrance, or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found in bands alongside ironheart preservers, ironbrand convokers, and/or vault wardens. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.

Tips & Tricks

  • Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
  • Their willpower is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.