Vapour: Difference between revisions
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==History== | ==History== | ||
In [[0.15]], Vapours will be removed. | In [[0.15]], Vapours will be removed. | ||
[[Category:Crystal Ball Articles]] | |||
Revision as of 05:15, 21 April 2014
| vapour v | |
|---|---|
| HP | 21-41 |
| HD | 9 |
| XP | 400 |
| Speed | 10 |
| AC | 0 |
| EV | 12 |
| Will | ∞
|
| Resistances | rElec+++, rPois+, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown, rWater |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Plant |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Little |
| Type | vapour, vapour |
| Flags | Confused Insubstantial Levitate See invisible Silence immune |
| A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.
“I had rather be a toad, |
Useful Info
Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving randomly. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. Due to their invisibility, a random lightning bolt out of a seemingly clear space is the first clue you'll have that they're around. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.
Spells
| Spell set | |
|---|---|
| Slot1 | Lightning Bolt (3d16) |
| Slot2 | Lightning Bolt (3d16) |
| Slot3 | Melee |
| Slot4 | Lightning Bolt (3d16) |
| Slot5 | none |
| Slot6 | none |
Tips & Tricks
- rElec takes almost all of the risk out of dealing with them.
History
In 0.15, Vapours will be removed.