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Tornado: Difference between revisions

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==Tips & Tricks==
==Tips & Tricks==
*Be extremely careful when flying over lava or deep water with this spell. The spell's duration is very short and you are only given one warning before the spell expires, so it's not a bad idea to cast (or evoke) [[Levitation]] first if you are fighting around dangerous terrain.
*Be extremely careful when flying over lava or deep water with this spell. The spell's duration is very short and you are only given one warning before the spell expires, so it's not a bad idea to cast (or evoke) [[Levitation]] first if you are fighting around dangerous terrain.
*When the radius is 6, the amount of noise is 15. This number is multiplied by the delay of you last action (in [[aut]]s) and divided by 10.
*When the radius is 6, the amount of noise is 15. This number is multiplied by the delay of your last action (in [[aut]]s) and divided by 10.


== History ==
==History==
In [[0.10]] Tornado received a small buff.
In [[0.10]] Tornado received a small buff.

Revision as of 14:55, 1 February 2013

This attack spell needs additional information and/or could use the attack spell template. See Template:AttackSpell to see how you can help.


 Tornado
Level 9
School1 Air
Source(s)
Casting noise 7
Spell noise ~15 (depends on radius and delay of your last action)
This spell turns the air around the caster in a mighty vortex, doing tremendous damage to everyone caught in it. Only the eye of the storm is a safe place, and it follows the caster. Everything not firmly nailed down will be lifted and tossed around.

The spell's effectiveness is greatly diminished in closed areas. Maintaining the winds makes casting of other spells more difficult. As a side effect, this spell may be used to cross lava, but beware of its short duration.

Tornado is a level 9 Air Magic spell which creates a vortex of raging wind around you (maximum radius is 6 squares), dealing catastrophic physical damage to every monster in it. On top of this damage, the caster begins to fly in the eye of the storm, while everything else caught in it (monsters, items, clouds, orbs of destruction, etc.) is randomly scattered about the area. Creatures take more damage the closer they are to the eye of the storm on any given turn. As you move, the storm goes with you.

As the description says, the spell is most powerful when cast in open spaces, but in a pinch it can be used in corridors for a less deadly, but still formidable, attack.

Monsters made of air (air elementals, ball lightning, and twisters) are immune to this spell. Casting Tornado also confers immunity to any other creature's tornado.

Tips & Tricks

  • Be extremely careful when flying over lava or deep water with this spell. The spell's duration is very short and you are only given one warning before the spell expires, so it's not a bad idea to cast (or evoke) Levitation first if you are fighting around dangerous terrain.
  • When the radius is 6, the amount of noise is 15. This number is multiplied by the delay of your last action (in auts) and divided by 10.

History

In 0.10 Tornado received a small buff.