Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Throwing: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m →History: Comma
imported>Ge0ff
Update to 0.26
Line 1: Line 1:
{{version023}}
{{version026}}


The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It [[crosstrain]]s with the [[Slings]] skill.
The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons. It [[crosstrain]]s with the [[Slings]] skill.


{{skill_aptitudes}}
{{skill_aptitudes}}
Line 8: Line 8:
The following weapons use the Throwing skill:
The following weapons use the Throwing skill:


*[[Blowgun]]s
*[[Stone]]s
*[[Stone]]s
*[[Dart]]s
*[[Tomahawk]]s
*[[Tomahawk]]s
*[[Javelin]]s
*[[Javelin]]s
Line 22: Line 22:


==History==
==History==
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with new [[dart]]s.
*In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
*In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
*In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
*In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
*In [[0.15]], ranged combat was changed to work more like melee combat, making throwing more viable option.
*In [[0.15]], ranged combat was changed to work more like melee combat, making throwing more viable option. Also, [[dart]]s were removed.
*In [[0.14]], [[tomahawk]]s were added. [[Spear]]s, [[dagger]]s, [[club]]s, and [[hand axe]]s stopped functioning as throwing weapons.
*In [[0.14]], [[tomahawk]]s were added. [[Spear]]s, [[dagger]]s, [[club]]s, and [[hand axe]]s stopped functioning as throwing weapons.
*In [[0.8]], [[Evaporate]] stopped using the Throwing skill.
*In [[0.8]], [[Evaporate]] stopped using the Throwing skill.

Revision as of 13:09, 5 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

The Throwing skill denotes how accurate and powerful your character is with thrown weapons. It crosstrains with the Slings skill.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 0 -1 0 -1 -1 -2 -1 N/A 0 -2 -1 8 0 1 0 0 -2 -2 -1 0 0 2 -1 0 0 -1 -1

Weapons

The following weapons use the Throwing skill:

Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage.

See Also

History

  • In 0.24, blowguns were removed and needles were replaced with new darts.
  • In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
  • In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
  • In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option. Also, darts were removed.
  • In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.
  • In 0.8, Evaporate stopped using the Throwing skill.
  • In 0.6, blowguns started using the Throwing skill instead of the Darts skill.
  • In 0.3, javelins and throwing nets were added.
Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations