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Threat: Difference between revisions

From Ashenzari's Archive
imported>Qqqqwe2
m i have no idea if the formula is accurate or not, but ingame testing with the new exp: argument shows that 6796 is the xp required for perma-nasty
imported>Qqqqwe2
mNo edit summary
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{{version031}}
{{version032}}
The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]).
The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]).


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==Formula==
==Formula==
Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points.
Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. This is affected by a species' experience [[aptitude]] and updates upon reaching a new level.


  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
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  Else, Threat = Nasty
  Else, Threat = Nasty


For a species with an experience [[aptitude]] of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.
For species with the default experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.
 


==History==
==History==

Revision as of 03:04, 14 April 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.

The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).

The game defines four tiers of threat:

Threat level Monster's name Description
Trivial Dark grey Minor
Easy Light grey Low
Tough Yellow High
Nasty Light red Lethal

Formula

Threat is based off two factors: a monster's XP value, and the player's current experience points. This is affected by a species' experience aptitude and updates upon reaching a new level.

Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial
Else if Tension is less than 6, Threat = Easy
Else if Tension is less than 33, Threat = Tough
Else, Threat = Nasty

For species with the default experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.

History

  • Prior to 0.31, the threat descriptors were as follows:
Threat level Monster's name Description
Trivial Dark grey "It looks harmless."
Easy Light grey "It looks easy."
Tough Yellow "It looks dangerous."
Nasty Light red "It looks extremely dangerous."