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Threat: Difference between revisions

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m update descriptions to 0.31
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! Threat level !! Monster's name !! Description
! Threat level !! Monster's name !! Description
|-
|-
| Trivial || {{DarkGrey|Dark grey}} || "It looks harmless."
| Trivial || {{DarkGrey|Dark grey}} || Minor
|-
|-
| Easy || {{LightGrey|Light grey}} || "It looks easy."
| Easy || {{LightGrey|Light grey}} || Low
|-
|-
| Tough || {{Yellow|Yellow}} || "It looks dangerous."
| Tough || {{Yellow|Yellow}} || High
|-
|-
| Nasty || {{LightRed|Light red}} || "It looks extremely dangerous."
| Nasty || {{LightRed|Light red}} || Lethal
|}
|}


Line 27: Line 27:


This means that for any species with an experience [[aptitude]] of 0, a monster that gives 5582 XP or more will always be labeled nasty.
This means that for any species with an experience [[aptitude]] of 0, a monster that gives 5582 XP or more will always be labeled nasty.
==History==
*Prior to [[0.31]], the threat descriptors were as follows:
{| class="prettytable"
! Threat level !! Monster's name !! Description
|-
| Trivial || {{DarkGrey|Dark grey}} || "It looks harmless."
|-
| Easy || {{LightGrey|Light grey}} || "It looks easy."
|-
| Tough || {{Yellow|Yellow}} || "It looks dangerous."
|-
| Nasty || {{LightRed|Light red}} || "It looks extremely dangerous."
|}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 11:19, 2 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).

The game defines four tiers of threat:

Threat level Monster's name Description
Trivial Dark grey Minor
Easy Light grey Low
Tough Yellow High
Nasty Light red Lethal

Formula

Threat is based off two factors: a monster's XP value, and the player's current experience points.

Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial
Else if Tension is less than 6, Threat = Easy
Else if Tension is less than 33, Threat = Tough
Else, Threat = Nasty

This means that for any species with an experience aptitude of 0, a monster that gives 5582 XP or more will always be labeled nasty.


History

  • Prior to 0.31, the threat descriptors were as follows:
Threat level Monster's name Description
Trivial Dark grey "It looks harmless."
Easy Light grey "It looks easy."
Tough Yellow "It looks dangerous."
Nasty Light red "It looks extremely dangerous."