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Test spawner: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.16, not changed
Hordes (talk | contribs)
update
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{{version016}}
{{version030}}
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{{monster
{{monster
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|holiness={{Nonliving}}
|holiness={{Nonliving}}
|magic_resistance=Immune
|magic_resistance=Immune
|hp_range=10000
|hp_range=100000
|avg_hp=10000
|avg_hp=100000
|armour_class=127
|armour_class=127
|evasion=127
|evasion=127
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|species=test spawner
|species=test spawner
}}
}}
{{Flavour|(If you see this outside wizmode or the arena, this is a bug.)<br>
{{Flavour|(If you see this outside wizmode or the arena, this is a bug.)
<br>
 
Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.<br>
Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.
<br>
 
To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down.<br>
To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down.
<br>
 
Oh wait, wrong game.}}
Oh wait, wrong game.}}
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==Useful Info==
==Useful Info==
A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]], maxed out [[AC]] and [[EV]], the ability to [[regenerate]] even though it looks like a [[statue]], and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in [[Wizard mode]] or [[the Arena]].
A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]] and extreme defenses, it probably won't die anytime soon. Test spawners only exist when manually generated in [[Wizard mode]] or [[the Arena]].


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==Tips & Tricks==
==Tips & Tricks==
The developer [[Devteam|sorear]] once killed one in the Arena with 99 [[Daeva]]s. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the Daeva army just gradually wore it down with irresistible [[Smite|smiting]] attacks.
*The developer [[Devteam|sorear]] once killed one in the Arena with 99 [[daeva]]s. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the daeva army just gradually wore it down with irresistible [[Smite|smiting]] attacks.
*Test spawners aren't immune to [[instakill]] attacks. The [[Axe of Woe]] does the trick, as will [[Maxwell's Capacitive Coupling]], [[Uskayaw]]'s Grand Finale, etc.
*If you want 2 test spawners to fight each other in the Arena, try using arena:small. You may need to spawn multiple test spawners so that they are actually in [[LOS]] of each other.

Revision as of 08:05, 6 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
test spawner X 
HP 100000
HD 1000
XP 15000
Speed 14 (swim: 60%)
AC 127
EV 127
Will ∞



Resistances damnation, rC+,
rElec, rPois+,
rN+++, rTorm,
rRot+++, rSticky,
rAcid, rConstr,
rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Large
Type test spawner, test spawner
Flags Insubstantial
No poly
Regenerates
Stationary
(If you see this outside wizmode or the arena, this is a bug.)

Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.

To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down.

Oh wait, wrong game.

Useful Info

A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With one million HP and extreme defenses, it probably won't die anytime soon. Test spawners only exist when manually generated in Wizard mode or the Arena.

Spells

Tips & Tricks

  • The developer sorear once killed one in the Arena with 99 daevas. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the daeva army just gradually wore it down with irresistible smiting attacks.
  • Test spawners aren't immune to instakill attacks. The Axe of Woe does the trick, as will Maxwell's Capacitive Coupling, Uskayaw's Grand Finale, etc.
  • If you want 2 test spawners to fight each other in the Arena, try using arena:small. You may need to spawn multiple test spawners so that they are actually in LOS of each other.