Test spawner: Difference between revisions
More actions
imported>Ion frigate Make this look less myspace-y |
imported>Spudwalt added flavor text; is that a reference to something? |
||
| Line 1: | Line 1: | ||
{{version012}} | |||
<!--monster-bot-begin--> | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
| Line 32: | Line 33: | ||
|species=test spawner | |species=test spawner | ||
}} | }} | ||
<!--monster-bot-end--> | |||
{{flavour|(If you see this outside wizmode or the arena, this is a bug.) | |||
Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually indestructible itself. | |||
To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down. | |||
Oh wait, wrong game.}} | |||
==Useful Info== | ==Useful Info== | ||
A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]], maxed out [[AC]] and [[EV]], the ability to [[regenerate]] even though it looks like a [[statue]], and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in [[Wizard mode]]. | A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]], maxed out [[AC]] and [[EV]], the ability to [[regenerate]] even though it looks like a [[statue]], and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in [[Wizard mode]]. | ||
| Line 56: | Line 61: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
The developer [[Devteam|sorear]] killed one in the [[Arena]] with 99 [[Daeva]]s. | The developer [[Devteam|sorear]] once killed one in the [[Arena]] with 99 [[Daeva]]s. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the Daeva army just gradually wore it down with irresistible [[Smite|smiting]] attacks. | ||
Revision as of 06:06, 9 July 2013
| test spawner X | |
|---|---|
| HP | 10000 |
| HD | 1000 |
| XP | 1 |
| Speed | 14 (swim: 60%) |
| AC | 127 |
| EV | 127 |
| Will | ∞
|
| Resistances | damnation, rC+, rElec, rPois+, rN+++, rTorm, rRot+++, |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Plant |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Large |
| Type | test spawner, test spawner |
| Flags | Stationary Insubstantial No poly Regenerates Silence immune |
| (If you see this outside wizmode or the arena, this is a bug.)
Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually indestructible itself. To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down. Oh wait, wrong game. |
Useful Info
A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With one million HP, maxed out AC and EV, the ability to regenerate even though it looks like a statue, and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in Wizard mode.
Spells
| Spell set | |
|---|---|
| Slot1 | Shadow Creatures |
| Slot2 | Shadow Creatures |
| Slot3 | Shadow Creatures |
| Slot4 | Shadow Creatures |
| Slot5 | Shadow Creatures |
| Slot6 | Shadow Creatures |