Swiftness: Difference between revisions
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imported>GenericPseudonym Update numbers in article (by reference to game code). Most of these changes were from back in .14 or so. |
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{{Spell | {{Spell | ||
|name=Swiftness | |name=Swiftness | ||
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{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.}} | {{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.}} | ||
'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by | '''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%. | ||
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]]. | Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]]. | ||
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*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]]. | *This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]]. | ||
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective. | *Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective. | ||
* | *Because player movement delay is capped at 0.6, [[spriggan]]s normally receive no benefit from this spell (and cannot cast it) and [[centaur]]s only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly. | ||
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance. | *[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance. | ||
==History== | ==History== | ||
Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. | Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus. | ||
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water. | Prior to [[0.13]] this spell couldn't be cast while standing in shallow water. | ||
Revision as of 18:22, 7 August 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
| Level | 2 |
|---|---|
| School1 | Air |
| School2 | Charms |
| Source(s) | |
| Casting noise | 1 |
| Spell noise | 0 |
| This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends. |
Swiftness is a level 2 Charms/Air Magic spell which reduces your movement delay by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.
Note the difference between this spell and Haste, the level 6 Charms spell which speeds all actions (movement, attacking, spellcasting), at the cost of magic contamination.
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Because player movement delay is capped at 0.6, spriggans normally receive no benefit from this spell (and cannot cast it) and centaurs only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.