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Summonings: Difference between revisions

From Ashenzari's Archive
imported>Funkymoses
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imported>MoogleDan
Major rewrite for 0.13
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{{version013}}
{{version013}}
'''Summonings''' is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you.
'''Summonings''' is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you (though they may arrive hostile when called into existence by unskilled practitioners). These summoned monsters function much like real monsters, with the following exceptions:
*They are worth no experience or piety, and leave nothing behind when slain. They cannot be targeted by [[Vampiric Draining]] or [[Inner Flame]].
*They have difficulty attacking targets with [[warding]] in melee. Spells and ranged attacks are unaffected.
*They eventually "time out" regardless of their HP, poofing out out of existence in a cloud of smoke. The spells [[Abjuration]] and [[Mass Abjuration]] greatly shorten the time they have remaining, often causing them to cease to exist immediately.
*They will not follow you up or down [[stairs]]. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.


==List of Summonings Spells==
==List of Summonings Spells==
Line 84: Line 88:
:'''[[Necronomicon]]''' ([[Haunt]])
:'''[[Necronomicon]]''' ([[Haunt]])


=== Other sources of summoning ===
==Summoning Limits==
* [[Scroll of summoning]]
* [[Rod of Summoning]]
 
== Summoning Duration ==
Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:
Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:


Line 98: Line 98:
# 1710 aut
# 1710 aut


Some Summonings spells have a fixed duration. The other spells will increase monster duration with spell power. Most Smmonings spells also have a fixed cap on how many monsters of that type you can sustain at any one time. Exceeding that cap by casting the spell too often will cause the oldest monsters to time out almost immediately.


Some summoning spells have a fixed duration. The other spells will increase monster duration with spell power.
{| class="prettytable" style="border:none; margin:0; padding:0;"
! Spell || Duration Type || Duration || Summoning Cap
|-
| [[Summon Butterflies]] || Fixed || 3 || 8
|-
| [[Summon Small Mammal]] || Fixed || 3 || 3
|-
| [[Summon Scorpions]] || Fixed || 3 || 4
|-
| [[Simulacrum]] || Fixed || 6 || No Limit
|-
| [[Summon Hydra]] || Fixed || 1 || 3
|-
| [[Summon Dragon]] || Fixed || 6 || 2
|-
| [[Summon Horrible Things]] || Fixed || 6 || 8
|-
| [[Summon Greater Demon]] || Fixed || 5 || 3
|-
| [[Haunt]] || Fixed || 3 || Special
|-
| [[Sticks to Snakes]] || Spellpower Dependent || 3-5 || No Limit
|-
| [[Call Imp]] || Spellpower Dependent || 2-6 || 3
|-
| [[Call Canine Familiar]] || Spellpower Dependent || 2-6 || 3
|-
| [[Summon Elemental]] || Spellpower Dependent || 2-6 || 3
|-
| [[Summon Ice Beast]] || Spellpower Dependent || 2-6 || 3
|-
| [[Summon Ugly Thing]] || Spellpower Dependent || 2-6 || 3
|-
| [[Shadow Creatures]] || Monster's HD Dependent || 1-4 || 5
|-
| [[Tukima's Dance]] || Spellpower Dependent || 2-6 || No Limit
|}




;Fixed Duration Spells
===Non-standard summoning===
:[[Summon Butterflies]]: 3
These non-standard methods for summoning allies have no cap on the number of units you can have out at once, but their costs are often prohibitive:
:[[Summon Small Mammals]]: 3
:[[Summon Scorpions]] : 3
:[[Simulacrum]] : 6
:[[Summon Hydra]] : 1
:[[Summon Dragon]] : 6
:[[Summon Horrible Things]] : 6
:[[Summon Greater Demon]]: 5
:[[Haunt]] : 3


;Variable Duration Spells (Duration increases with spell power)
;'''Source : Duration'''
:[[Sticks to Snakes]]: 3-5
:[[Call Imp]] : 2-6
:[[Call Canine Familiar]] 2-6
:[[Summon Elemental]] 2-6
:[[Summon Ice Beast]]: 2-6
:[[Summon Ugly Thing]]: 2-6
:[[Tukima's Dance]] : 2-6
:[[Shadow Creatures]] : 1-4 (based on hit dice of monster)
 
;Non-standard summoning
:[[Herd card]] : 4
:[[Herd card]] : 4
:[[Trog#Given_Abilities | Brothers in Arms]] : 2-6
:[[Trog#Given_Abilities | Brothers in Arms]] : 2-6
:[[TSO#Given_Abilities | Summon Divine Warrior]] : 2-6
:[[TSO#Given_Abilities | Summon Divine Warrior]] : 2-6
:[[Rod of Summoning | Summon Swarm]] : 2-6  
:[[Rod of Summoning | Summon Swarm]] : 2-6  
:[[Scroll of summoning]] : ?
:[[Makhleb#Given_Abilities | Summon lesser demon]]: 2-6  
:[[Makhleb#Given_Abilities | Summon lesser demon]]: 2-6  
:[[Makhleb#Given_Abilities | Summon common demon]]: 2-6
:[[Makhleb#Given_Abilities | Summon common demon]]: 2-6


== Dealing with Hostile Summons ==
There are a few ways to deal with hostile summoned creatures:
* Using [[Abjuration]] or [[Mass Abjuration]]
* Having some form of [[Warding]]
* Leaving the level and coming back after they have disappeared.


==Summonings Aptitudes==
==Summonings Aptitudes==
Line 142: Line 157:


==History==
==History==
In [[0.13]], for each summoning spell there is a limit of how many summons can be created. Going over this limit means that the older ones will time out in a turn or two. This will be applied only to non-necromantic, non-permanent player summons. The [[scroll of summoning]] and [[Makhleb]]'s invocations will also ignore these caps. Temporary summons will no longer follow the player down stairs and will expire when the player moves to a different level.
Prior to [[0.13]], Summonings spells had no limit on how many monsters you could summon at a time, barring MP restrictions. This led to players summoning hordes of monsters at all times, rendering them nearly untouchable by most monsters and leading to extremely dull optimal gameplay.
 
Prior to [[0.12]] summoned monsters could attack monsters outside of the player's [[line of sight]].


As of [[0.12]], it is possible to summon or recall flying monsters over lava or deep water.
Prior to [[0.12]] summoned monsters could attack monsters outside of the player's [[line of sight]], and you could not recall flying monsters over [[lava]] or [[deep water]].


{{Skills}}
{{Skills}}
[[Category:Magic skills]]
[[Category:Magic skills]]

Revision as of 14:38, 5 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you (though they may arrive hostile when called into existence by unskilled practitioners). These summoned monsters function much like real monsters, with the following exceptions:

  • They are worth no experience or piety, and leave nothing behind when slain. They cannot be targeted by Vampiric Draining or Inner Flame.
  • They have difficulty attacking targets with warding in melee. Spells and ranged attacks are unaffected.
  • They eventually "time out" regardless of their HP, poofing out out of existence in a cloud of smoke. The spells Abjuration and Mass Abjuration greatly shorten the time they have remaining, often causing them to cease to exist immediately.
  • They will not follow you up or down stairs. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.

List of Summonings Spells

Lvl 1
Summon Butterflies Summonings
Summon Small Mammal Summonings
Lvl 2
Call Imp Summonings
Lvl 3
Abjuration Summonings
Call Canine Familiar Summonings
Recall Summonings/Translocations
Lvl 4
Summon Elemental Summonings
Summon Ice Beast Summonings/Ice Magic
Summon Scorpions Summonings/Poison Magic
Lvl 5
Shadow Creatures Summonings
Summon Demon Summonings
Lvl 6
Demonic Horde Summonings
Mass Abjuration Summonings
Summon Ugly Thing Summonings
Lvl 7
Summon Greater Demon Summonings
Summon Hydra Summonings
Haunt Summonings/Necromancy
Malign Gateway Summonings/Translocations
Lvl 8
Summon Horrible Things Summonings
Lvl 9
Summon Dragon Summonings

Sources of Summonings Spells

Summoning Limits

Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:

  1. 90 aut (arbitrary units of time; 10aut = 1 "turn")
  2. 180 aut
  3. 270 aut
  4. 360 aut
  5. 810 aut
  6. 1710 aut

Some Summonings spells have a fixed duration. The other spells will increase monster duration with spell power. Most Smmonings spells also have a fixed cap on how many monsters of that type you can sustain at any one time. Exceeding that cap by casting the spell too often will cause the oldest monsters to time out almost immediately.

Spell Duration Type Duration Summoning Cap
Summon Butterflies Fixed 3 8
Summon Small Mammal Fixed 3 3
Summon Scorpions Fixed 3 4
Simulacrum Fixed 6 No Limit
Summon Hydra Fixed 1 3
Summon Dragon Fixed 6 2
Summon Horrible Things Fixed 6 8
Summon Greater Demon Fixed 5 3
Haunt Fixed 3 Special
Sticks to Snakes Spellpower Dependent 3-5 No Limit
Call Imp Spellpower Dependent 2-6 3
Call Canine Familiar Spellpower Dependent 2-6 3
Summon Elemental Spellpower Dependent 2-6 3
Summon Ice Beast Spellpower Dependent 2-6 3
Summon Ugly Thing Spellpower Dependent 2-6 3
Shadow Creatures Monster's HD Dependent 1-4 5
Tukima's Dance Spellpower Dependent 2-6 No Limit


Non-standard summoning

These non-standard methods for summoning allies have no cap on the number of units you can have out at once, but their costs are often prohibitive:

Source : Duration
Herd card : 4
Brothers in Arms : 2-6
Summon Divine Warrior : 2-6
Summon Swarm : 2-6
Scroll of summoning : ?
Summon lesser demon: 2-6
Summon common demon: 2-6


Summonings Aptitudes

From Dungeon Crawl Stone Soup 0.12 in-game documentation:

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-2 2 0 1 -1 0 11 0 0 0 -2 -1 6 0 0 0 -3 -2 -2 0 0 -1 0 -1 -2 2 -3 0

History

Prior to 0.13, Summonings spells had no limit on how many monsters you could summon at a time, barring MP restrictions. This led to players summoning hordes of monsters at all times, rendering them nearly untouchable by most monsters and leading to extremely dull optimal gameplay.

Prior to 0.12 summoned monsters could attack monsters outside of the player's line of sight, and you could not recall flying monsters over lava or deep water.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations