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Stun immunity: Difference between revisions

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imported>Ge0ff
add a separate article for this, so we don't have to repeat all the details in other articles
 
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'''Stun immunity''' is a temporarily status, which allows you to ignore [[sleep]], [[paralysis]], and [[vex]]ing for a short while.
'''Stun immunity''' is a temporarily status, which allows you to ignore [[sleep]], [[paralysis]], and [[vex]]ing for a short while.
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==History==
==History==
{{CBA|0.33|the sleep and paralysis immunity will be combined into the stun immunity.}}
*In [[0.33]], stun immunity was introduced. In prior versions, sleep and stun immunity were separate (and vex didn't exist).

Revision as of 20:02, 18 October 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.

Stun immunity is a temporarily status, which allows you to ignore sleep, paralysis, and vexing for a short while.

Being vexed or paralyzed gives 1-3 turns of the stun immunity, while the post-sleep immunity lasts 3-5 turns. Also, petrified players are immune to being stun, which prevents chain paralysis-petrification combos.

History

  • In 0.33, stun immunity was introduced. In prior versions, sleep and stun immunity were separate (and vex didn't exist).
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