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Stat zero: Difference between revisions

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==Causes==
==Causes==
The following can all drain your attributes:
The following can all drain your attributes:
*By 1 at a time:
**The [[bad mutations#Deterioration|Deterioration]] mutation.
**The melee attacks of certain monsters:
***{{monsterlink|Quasit}} (dexterity only)
***{{monsterlink|Ghost moth}}
***{{monsterlink|Eidolon}}
**Decomposition from attempted [[mutation]] of an undead character.
*By more than 1 at a time:
**[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
**[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
**[[Hell]] effects and mummy [[death curse]]s.
**Casting spells while wielding the [[staff of Wucad Mu]].
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.


As you gain experience, you regain stats lost through any of these means (except malmutate).
By 1 at a time:
*The [[bad mutations#Deterioration|Deterioration]] mutation.
*The melee attacks of certain monsters:
**{{monsterlink|Quasit}} (dexterity only)
**{{monsterlink|Ghost moth}}
**{{monsterlink|Eidolon}}
*Decomposition from attempted [[mutation]] of an undead character.
 
By more than 1 at a time:
*[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
*[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
*[[Hell]] effects and mummy [[death curse]]s.
*Casting spells while wielding the [[staff of Wucad Mu]].
*Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
As you gain experience, you regain stats lost through any of these means (except mMlmutate).


Stats can be more permanently lowered by the following means:
Stats can be more permanently lowered by the following means:
*[[Mutations]] which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
*[[Mutations]] which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
*Equipment with negative stat modifiers. But you can remove the equipment to restore the stat.
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.


==Effects==
==Effects==

Revision as of 00:24, 18 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through any of these means (except mMlmutate).

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.

  • Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  • Stat zero was added in 0.13, replacing stat death.