Staff of enchantment: Difference between revisions
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imported>Ion frigate m 1 revision: magical subcategories |
imported>Seriser6 marked as obsolete |
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==History== | ==History== | ||
Prior to [[0.8]], the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder. | Prior to [[0.8]], the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder. | ||
The staff of enchantment was removed in [[0.12]]. | |||
Revision as of 17:05, 9 May 2013
| This staff increases the power of charm and hex spells cast by its wielder. In the hands of a skilled person, it also increases resistance to hostile enchantments. |
A staff of enchantment is a magical staff which aids in the casting of Charms and Hexes. Equipping it will cause it to auto-identify. Any Charms or Hexes cast while wielding a staff of enchantments will gain a boost to spell power, usually causing it to have a higher success rate and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is better protected against resistible magic spells; your magic resistance bonus from Charms/Hexes is 3× the normal amount.
The staff can also be used in combat, functioning as a +0, +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.