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Spiny: Difference between revisions

From Ashenzari's Archive
imported>CommanderC
Updated for 0.13
imported>MoogleDan
Cleaned up
Line 1: Line 1:
{{version013}}
{{version013}}
==Monster version==
Anything careless enough to attack a '''spiny''' creature in melee will take damage from the defender's spines. Ranged or [[reaching]] attacks ignore this counterattack, as do spells.
Each time the player, or a monster, attacks a '''spiny''' monster in melee, there is a chance that the attacker will be hurt for Nd4 (Nd3 if the attacker is a monster) where N is the defender's spiny degree. This damage is reduced by [[random2]]([[AC]]/2), but ignores [[EV]].  


==Player version==
==Monster Version==
Spiny players may hurt attackers with a probability which depends on how many levels of the [[Demonspawn_mutations#Spiny|spiny mutation]] they have, and the [[encumbrance rating]] of their body armour. The amount of damage done is Nd5 - AC - encumbrance_rating/3. Rank1: N=2 Rank 2: N=2 or 3. Rank 3: N=3. It ignores monsters' EV, but is only applied on their first attack per round.
Each time anything attacks a '''spiny''' monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where "N" is the defender's spiny degree. This damage ignores EV, but is reduced by [[random2]]([[AC]]/2).  


==Spiny degree==
==Player Version==
*[[Hell sentinel]]: 5
You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the [[encumbrance rating]] of their body armour; heavier armour reduces the effectiveness of one's spines:
*[[Briar patch]]: 4
 
*[[Porcupine]]: 3
{{crawlquote|'''Spiny Damage'''<br>'''Spiny 1''': 2d5 - AC - Encumbrance Rating/3.<br>'''Spiny 2''': 2d5 or 3d5 (equal odds) - AC - Encumbrance Rating/3.<br>'''Spiny 3''': 3d5 - AC - Encumbrance Rating/3.}}
 
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.
 
==Spiny Monsters==
{{monsterlink|Porcupine}}(3 degrees)
 
{{monsterlink|Briar patch}}(4 degrees)
 
{{monsterlink|Hell sentinel}}(5 degrees)


[[Category:Spiny]]
[[Category:Spiny]]
[[Category:Monster attributes]]
[[Category:Monster attributes]]

Revision as of 15:36, 4 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Anything careless enough to attack a spiny creature in melee will take damage from the defender's spines. Ranged or reaching attacks ignore this counterattack, as do spells.

Monster Version

Each time anything attacks a spiny monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where "N" is the defender's spiny degree. This damage ignores EV, but is reduced by random2(AC/2).

Player Version

You can acquire the spiny trait yourself by gaining the demonspawn spiny mutation. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the encumbrance rating of their body armour; heavier armour reduces the effectiveness of one's spines:

Spiny Damage
Spiny 1: 2d5 - AC - Encumbrance Rating/3.
Spiny 2: 2d5 or 3d5 (equal odds) - AC - Encumbrance Rating/3.
Spiny 3: 3d5 - AC - Encumbrance Rating/3.

As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.

Spiny Monsters

r Porcupine(3 degrees)

P Briar patch(4 degrees)

1 Hell sentinel(5 degrees)