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Spatial vortex: Difference between revisions

From Ashenzari's Archive
imported>Lokkij
m →Useful Info: Removed "high-level", as a spatial vortex can also be created by a lvl. 1 miscast effect.
imported>CC Bot
No edit summary
Line 1: Line 1:
<!--monster-bot-begin-->
{{monster
{{monster
|name=spatial vortex
|name=spatial vortex
|glyph=v
|glyph={{LightRed|v}}
|flags={{Levitate flag}}<br>{{Confused flag}}<br>{{Insubstantial flag}}<br>{{Glows flag}}
|tile=[[File:Spatial vortex.png]]
|resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}}, <br>{{Negative energy resistance}}, {{Torment resistance}}, {{Constriction resistance}}
|flags={{Confused flag}}<br>{{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}
|vulnerabilities=none
|resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
|vulnerabilities=None
|max_chunks=0
|max_chunks=0
|meat={{No corpse}}
|meat={{No corpse}}
Line 10: Line 12:
|holiness={{Nonliving}}
|holiness={{Nonliving}}
|magic_resistance=Immune
|magic_resistance=Immune
|hp_range=41 - 70
|hp_range=40-67
|avg_hp=55
|avg_hp=53
|armour_class=0
|armour_class=0
|evasion=5
|evasion=5
|habitat=land
|habitat=Land
|speed=15
|speed= 15
|size={{Large}}
|size={{Large}}
|item_use={{Uses nothing}}
|item_use={{Uses nothing}}
Line 30: Line 32:
|species=spatial vortex
|species=spatial vortex
}}
}}
<!--monster-bot-end-->
{{Flavour|A crazily shifting twist in the fabric of reality.}}
{{Flavour|A crazily shifting twist in the fabric of reality.}}



Revision as of 20:10, 2 May 2013


A crazily shifting twist in the fabric of reality.

Useful Info

Spatial vortexes come into being in one of two ways, either as a Translocations miscast effect or the result of Xom wanting to have fun with you. In either case, spatial vortexes are permanently confused, swirling storms of chaos, dealing heavy physical damage as well as distortion effects each time they hit something.

Tips & Tricks

If you have decent long-ranged attack capabilities, kill it from a distance, keeping 3+ tiles of space between you at all times. If you don't have such capabilities, just walk away.