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Shadowghast: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Added 0.13 Tiles category
imported>CC Bot
Updated for 0.13
Line 8: Line 8:
|glyph={{Magenta|p}}
|glyph={{Magenta|p}}
|tile=[[File:Shadow.png]]
|tile=[[File:Shadow.png]]
|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Levitate flag}}
|flags={{Evil flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
|max_chunks=0
|max_chunks=0
|meat={{No corpse}}
|meat={{No corpse}}
|xp=45
|xp=219
|holiness={{Undead}}
|holiness={{Undead}}
|magic_resistance=20
|magic_resistance=40
|hp_range=9-24
|hp_range=14-35
|avg_hp=16
|avg_hp=24
|armour_class=12
|armour_class=7
|evasion=10
|evasion=10
|habitat=Land
|habitat=Land
Line 24: Line 24:
|size={{small}}
|size={{small}}
|item_use={{Open doors}}
|item_use={{Open doors}}
|attack1=5 ({{Hit type}}: {{Drain strength flavour}})
|attack1=14 ({{Hit type}}: {{Shadow stab flavour}})
|attack2=
|attack2=
|attack3=
|attack3=
|attack4=
|attack4=
|hit_dice=3
|hit_dice=6
|base_hp=3
|base_hp=2
|extra_hp=5
|extra_hp=4
|fixed_hp=0
|fixed_hp=0
|intelligence={{Animal intelligence}}
|intelligence={{Animal intelligence}}
Line 36: Line 36:
|species=shadow
|species=shadow
}}
}}
{{Flavour|A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.
----
Between the idea<br>
And the reality<br>
Between the motion<br>
And the act<br>
Falls the Shadow<br>
For thine is the Kingdom<br>
<br>
Between the conception<br>
And the creation<br>
Between the emotion<br>
And the response<br>
Falls the Shadow<br>
Life is very long<br>
-T.S. Eliot, The Hollow Men. 1925}}


<!--monster-bot-end-->
<!--monster-bot-end-->


{{Flavour|A wisp of unliving shadow, drifting on the edge of vision. It consumes the puissance of living beings.
----
"Between the idea<br>And the reality<br>Between the motion<br>And the act<br>Falls the shadow<br>For thine is the kingdom
Between the conception<br>And the creation<br>Between the emotion<br>And the response<br>Falls the shadow<br>Life is very long"


-T.S. Eliot, _The Hollow Men_. 1925.}}


==Useful Info==
==Useful Info==

Revision as of 21:29, 10 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is about the monster. For the card, see Shadow card

A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.

Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For thine is the Kingdom

Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long
-T.S. Eliot, The Hollow Men. 1925



Useful Info

Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.

Tips & Tricks

  • Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
  • A ring of sustain abilities will make shadows even less frightening.

History

Shadows will be revamped in 0.13. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See this commit for more info.