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Great mace: Difference between revisions

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Revision as of 02:40, 8 March 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Medium
Ranged? No
An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.

Strategy

Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.

Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. Trolls and Oni who plan to wield two-handers will want a giant spiked club, but other species can find this a respectable endgame weapon.

However, eveningstars are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a shield. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.


Image
Mundane
Magical/Artifact
Artifact
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"Undeadhunter"
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History