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Ring of teleportation: Difference between revisions

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Clarifying teleportitis effect; adding possible strategy
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{{flavour|This ring occasionally exerts its power to randomly translocate its wearer to another place, and can be deliberately activated for the same effect.}}
{{flavour|This ring occasionally exerts its power to teleport its wearer next to monsters.}}
 
The [[ring of teleportation]] induces [[teleportitis]] in its wearer so long as it is worn. It is always generated [[cursed]].
 
Teleportitis only triggers when it would land the player in [[LOS]] of enemies.


The '''ring of teleportation''' induces [[teleportitis]] in its wearer so long as it is worn. It is always generated [[cursed]].


==Strategy==
==Strategy==
Rings of teleportation are almost always bad items to wear. The only possible exception might be while journeying the [[Abyss]], but even that's questionable.
*Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in [[stealth]]y stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.
*Teleportitis does not trigger in the [[Labyrinth]], making it useless for locating the [[minotaur]]. It also does not function in the [[Abyss]].


==History==
==History==
Prior to [[0.18]], rings of teleportation could be evoked to teleport, so they were not completely harmful items.
Prior to [[0.18]], rings of teleportation could be evoked to teleport, so they were not completely harmful items.
Prior to [[0.17]], teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.


{{amulets}}
{{amulets}}
{{rings}}
{{rings}}

Revision as of 17:11, 4 October 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of teleportation
Icon
This ring occasionally exerts its power to teleport its wearer next to monsters.

The ring of teleportation induces teleportitis in its wearer so long as it is worn. It is always generated cursed.

Teleportitis only triggers when it would land the player in LOS of enemies.


Strategy

  • Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in stealthy stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.
  • Teleportitis does not trigger in the Labyrinth, making it useless for locating the minotaur. It also does not function in the Abyss.

History

Prior to 0.18, rings of teleportation could be evoked to teleport, so they were not completely harmful items. Prior to 0.17, teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.

Amulets
Dismissal • Faith • Guardian spirit • Gourmand • Harm • Inaccuracy • Magic regeneration • Rage • Reflection • Regeneration
Rings
Dexterity • Evasion • Fire • Flight • Ice • Intelligence • Loudness • Magical power • Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Protection from magic • Resist corrosion • See invisible • Slaying • Stealth • Strength • Sustain attributes • Teleportation • Wizardry