Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ring of slaying: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
mNo edit summary
Hordes (talk | contribs)
m idk how we should mention the ring shop vault, which can spawn unique values with rings
Line 17: Line 17:
==History==
==History==
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
*Prior to [[0.25]], rings of slaying were randomly generated between 1 and 6 (positive and negative).
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.  
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.  


{{jewellery}}
{{jewellery}}

Revision as of 23:24, 13 May 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.

A +4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon enchantment.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X" (not limited to 4).

Desirability

Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of unarmed combat and throwing weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments.

Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important.

History

  • Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, rings of slaying were randomly generated between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry