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Ring of protection: Difference between revisions

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==Desirability==
==Desirability==
All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most [[amulet]]s, you can quickly swap rings, easily switching between them at need. Rings of protection are more likely to be useful for characters with low AC; mechanically, there is a much larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour ([[spriggan]]s, [[ogre]]s, [[troll]]s, [[octopode]]s, [[felid]]s) will appreciate having a ring of protection.
All characters benefit from more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most [[amulet]]s, you can quickly swap rings, easily switching between them at need.  
 
Rings of protection are stronger, relatively on characters with low AC. There's a somewhat larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour ([[Spriggan]]s, [[Ogre]]s, [[Troll]]s, [[Octopode]]s, [[Felid]]s) will appreciate having a ring of protection.


==History==
==History==

Revision as of 18:47, 27 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of protection
Icon
A ring that protects its wearer from harm.

A +4 ring of protection boosts the AC of the wearer.

Desirability

All characters benefit from more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most amulets, you can quickly swap rings, easily switching between them at need.

Rings of protection are stronger, relatively on characters with low AC. There's a somewhat larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour (Spriggans, Ogres, Trolls, Octopodes, Felids) will appreciate having a ring of protection.

History

  • Prior to 0.27, you could find rings of protection with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry