Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Revenant: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m →Innate Abilities: stat drain is no more
imported>Ge0ff
Line 37: Line 37:
*+3 [[willpower]] per level.
*+3 [[willpower]] per level.
*Upon reaching XL 3, they gain the '''[[Mnemophage]]''' mutation, which grants an '''Enkindle''' ability. This ability grants the '''Enkindled''' status for several turns, during which any damage-dealing spells the player casts will have increased power and success chance, cost 0 MP, is unaffected by armour encumbrance, and heals the player for a portion of any damage dealt. Each empowered spell costs a memory, and all memories are lost when the status ends regardless of whether they have been used. The ability has an experience-based cooldown.
*Upon reaching XL 3, they gain the '''[[Mnemophage]]''' mutation, which grants an '''Enkindle''' ability. This ability grants the '''Enkindled''' status for several turns, during which any damage-dealing spells the player casts will have increased power and success chance, cost 0 MP, is unaffected by armour encumbrance, and heals the player for a portion of any damage dealt. Each empowered spell costs a memory, and all memories are lost when the status ends regardless of whether they have been used. The ability has an experience-based cooldown.
**They also gain one random level 1 spell upon reaching XL 3 for use with this ability.
**They also gain one random damage-dealing level 1 spell upon reaching XL 3 for use with this ability.


==Starting Skills and Equipment==
==Starting Skills and Equipment==

Revision as of 13:22, 17 February 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Revenant (monster).
Revenants are skeletal undead, created when an individual dies to violent magic without being mourned or remembered. They rise with fragmentary recollections of their former life and an all-consuming hunger to claw back that existence which the world forgot.

So powerful is this drive which animates them that they can they can actually rip the very existence from others, tearing fragments of souls and memories and even the fundamental essence of inanimate objects and turning them into fuel for the unholy fire that forever flickers upon their form.

Their nature makes them uniquely skilled at wielding destructive magic; while their reserves of magical energy are poor and their aptitudes unremarkable (aside from an affinity for ice, earth, and necromantic magic), they can channel damage-dealing spells through their claws, allowing them to perform melee attacks at the same time as they cast spells. They can even burn away the memories they have collected to briefly empower their magic and allow them to cast unhindered by armour.

Beyond this, they are sturdy and skilled at using their claws in unarmed combat, and possess the same immunity to poison, negative energy, and torment that all undead share, as well as a resistance to cold.

Revenants are an undead species that will be added in 0.33.

Innate Abilities

Revenants have a base Strength of 11, Intelligence of 7, and Dexterity of 4 (before Background modifiers). They have +1 base magic points, however this is affected by their Low Magic mutation.

Preferred Backgrounds

Revenants are prohibited from becoming Shapeshifters.

Level Bonuses

  • +1 strength or intelligence every 5th level.
  • 10% more HP than average.
  • +3 willpower per level.
  • Upon reaching XL 3, they gain the Mnemophage mutation, which grants an Enkindle ability. This ability grants the Enkindled status for several turns, during which any damage-dealing spells the player casts will have increased power and success chance, cost 0 MP, is unaffected by armour encumbrance, and heals the player for a portion of any damage dealt. Each empowered spell costs a memory, and all memories are lost when the status ends regardless of whether they have been used. The ability has an experience-based cooldown.
    • They also gain one random damage-dealing level 1 spell upon reaching XL 3 for use with this ability.

Starting Skills and Equipment

Revenants start with the skills and equipment listed for their background.

Difficulty of Play

Skill aptitudes

History

Species
Simple Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll
Intermediate Human • Kobold • Demonspawn • Djinni • Spriggan • Revenant • Tengu • Oni • Barachi
Advanced Coglin • Vine Stalker • Poltergeist • Demigod • Formicid • Naga • Octopode • Felid • Mummy