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Returning: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.17, not changed (saw it in 0.17)
imported>Arvy
Removed outdated info.
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{{version017}}
{{version021}}


{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}


Weapons with the '''returning''' brand will return to the user's [[inventory]] when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's [[Throwing]] skill:
Weapons with the '''returning''' brand may return to the user's [[inventory]] when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's [[Throwing]] skill:


*At 0 skill, the weapon never returns.
*At 0 skill, the weapon never returns.
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**At 27, 3.22% chance.
**At 27, 3.22% chance.


Weapons of returning wiggle slightly when wielded. These weapons are especially useful when you need to quickly deal with [[jellies]] and other monsters that devour items; the weapon will (usually) inflict its damage and return to your inventory before the monster has a chance to eat it.
Normally, only [[tomahawk]]s and [[javelin]]s can have the returning brand.
 
Normally, only [[tomahawk]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.


==History==
==History==

Revision as of 19:12, 31 May 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning brand may return to the user's inventory when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's Throwing skill:

  • At 0 skill, the weapon never returns.
  • At 1 skill, 33% chance of not returning.
  • At 2 skill, 20% chance.
  • At 3 or more skill, (1/(4 + skill))% chance of not returning.
    • At 6, 10% chance.
    • At 16, 5% chance.
    • At 27, 3.22% chance.

Normally, only tomahawks and javelins can have the returning brand.

History

Prior to 0.14, this brand also appeared on the throwable melee weapons: daggers, clubs, hand axes, and spears.

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver
Contents