Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Returning: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
m 1 revision: brands, egos
imported>MoogleDan
Cleaned up, added version tag
Line 1: Line 1:
{{crawlquote|A skilled user can throw it in such a way that it will return to its owner.}}
{{version011}}


Weapons with the returning brand will return to the user's pack when thrown or otherwise launched. The chance of returning successfully depends on the wielder's [[Throwing]] skill:
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}


If Throwing is 0, the weapon never returns; if Throwing is 1, the probability of failing to return is 0.33; if it is 2, the probability is 0.2; otherwise, it is 1/(4 + Throwing). At level 27, the chance of returning successfully is close to 0.97.
Weapons with the '''returning''' brand will return to the user's pack when thrown or otherwise launched. The chance of it returning successfully depends on the wielder's [[Throwing]] skill:


Weapons of Returning wiggle slightly when wielded.
*At 0 skill, the weapon never returns.
*At 1 skill, 33% chance of not returning.
*At 2 skill, 20% chance.
*At 3 or more skill, (1/(4 + skill))% chance of not returning.
**At 6, 10% chance.
**At 16, 5% chance.
**At 27, 3.22% chance.


Only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand.
Weapons of returning wiggle slightly when wielded.


[[shop|Branded ammunition shops]] may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
Normally, only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.


{{brands}}
{{brands}}


[[Category:Brands]]
[[Category:Brands]]

Revision as of 20:17, 7 March 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning brand will return to the user's pack when thrown or otherwise launched. The chance of it returning successfully depends on the wielder's Throwing skill:

  • At 0 skill, the weapon never returns.
  • At 1 skill, 33% chance of not returning.
  • At 2 skill, 20% chance.
  • At 3 or more skill, (1/(4 + skill))% chance of not returning.
    • At 6, 10% chance.
    • At 16, 5% chance.
    • At 27, 3.22% chance.

Weapons of returning wiggle slightly when wielded.

Normally, only daggers, hand axes, spears and javelins can have the returning brand. Branded ammunition shops may offer other missiles with this brand, such as arrows, bolts and large rocks.

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver