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==Tips & Tricks==
==Tips & Tricks==
*Avoid her if at all possible. She's fast, so you can't just run away. Every time she casts Chain of Chaos, you'll have a 1% chance to be paralysed and 1% chance to be banished; both effects can lead to ''unavoidable death''. It's often worth to skip the floor that has Psyche.  
*Avoid her if at all possible. She's fast, so you can't just run away. Every time she casts Chain of Chaos, you'll have a 1% chance to be paralysed and 1% chance to be banished; both effects can lead to ''unavoidable death''. Skipping the floor that has Psyche is often worth it.
**Unfortunately, she can spawn on the floors that [[Lair]] or [[Orcish Mines|Orc]] are on. A [[scroll of magic mapping]] can scout out branch entrances.
**Unfortunately, she can spawn on the floors that [[Lair]] or [[Orcish Mines|Orc]] are on. If you decide to skip the floor, a [[scroll of magic mapping]] can scout out any branch entrances you'll be missing.
**Unless you have amazing [[willpower]], chaos is less likely to banish you than [[Erolcha]] or [[wizard]]s, and less likely to paralyse you than [[ogre mage]]s. If you find these kinds of threats, Psyche might be the lesser of 2 evils.
**Unless you have amazing [[willpower]], chaos is less likely to banish you than [[Erolcha]] or [[wizard (monster)|wizards]], and less likely to paralyse you than [[ogre mage]]s. If you find these kinds of threats, Psyche might be the lesser of two evils.
*She has low [[willpower]]. If you have don't have a better option, [[Hexes]] or hex [[wand]]s can disable her. [[Mephitic Cloud]] will at least prevent her spellcasting.
*She has low [[willpower]]. If you have don't have a better option, [[Hexes]] or hex [[wand]]s can disable her. [[Mephitic Cloud]] will at least prevent her spellcasting.



Revision as of 13:41, 11 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A fair-haired mage, wandering and seemingly half-mad with grief and guilt.

“Let Psyche’s corpse be clad in mourning weed
And set on rock of yonder hill aloft;
Her husband is no wight of human seed,
But serpent dire and fierce, as may be thought,
Who flies with wings above in starry skies,
And doth subdue each thing with fiery flight.
The Gods themselves and powers that seem so wise
With mighty love be subject to his might.
The rivers black and deadly floods of pain
And darkness eke as thrall to him remain.”
-Apuleius, _Asinus aureus_, “Cupid and Psyche”. circa. 160 AD.
trans. William Adlington, 1566.

Useful Info

Psyche the Insane Magess is a fast-moving unique mage. Her Chain of Chaos spell can cause paralysis or banish you to the Abyss, making her an extremely deadly unique. She also spawns with either a chaos (75% odds) or distortion (25%) dagger, which can do the same things in melee.

Location

Spells

Tile Name Damage Range Flags
Cantrip — — Wizard flag
Polymorph — LOS Wizard flag
Chain of Chaos — — Wizard flag
Invisibility — — Wizard flag

Tips & Tricks

  • Avoid her if at all possible. She's fast, so you can't just run away. Every time she casts Chain of Chaos, you'll have a 1% chance to be paralysed and 1% chance to be banished; both effects can lead to unavoidable death. Skipping the floor that has Psyche is often worth it.
    • Unfortunately, she can spawn on the floors that Lair or Orc are on. If you decide to skip the floor, a scroll of magic mapping can scout out any branch entrances you'll be missing.
    • Unless you have amazing willpower, chaos is less likely to banish you than Erolcha or wizards, and less likely to paralyse you than ogre mages. If you find these kinds of threats, Psyche might be the lesser of two evils.
  • She has low willpower. If you have don't have a better option, Hexes or hex wands can disable her. Mephitic Cloud will at least prevent her spellcasting.

Trivia

Psyche is a character from the Greek myth of Eros and Psyche. In this myth, Psyche was a girl who fell in love with the god of desire, Eros, but needed to complete several impossible tasks before his mother Aphrodite would allow them to be wed.

History