Protection: Difference between revisions
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The '''protection''' [[brand]]/[[ego]] does the following: | The '''protection''' [[brand]]/[[ego]] does the following: | ||
*On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.<ref>{{source ref|0.30.1|player.cc|8402}}</ref> Further attacks will increase the duration (but you can only up to 5 turns at a time). | *On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.<ref>{{source ref|0.30.1|player.cc|8402}}</ref> Further attacks will increase the duration (but you can only have up to 5 turns at a time). | ||
*On [[shield]]s, grants a permanent +3 AC bonus. | *On [[shield]]s, grants a permanent +3 AC bonus. | ||
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*Prior to [[0.19]], weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit. | *Prior to [[0.19]], weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit. | ||
*Prior to [[0.6]], ranged weapons would generate with the protection brand instead of [[Evasion (brand)|evasion]]. | *Prior to [[0.6]], ranged weapons would generate with the protection brand instead of [[Evasion (brand)|evasion]]. | ||
==References== | |||
<references/> | |||
{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] | ||
[[Category:Egos]] | [[Category:Egos]] | ||
Revision as of 23:50, 2 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Weapon: It grants its wielder temporary protection when it strikes (+7 to AC). Shield: It protects its wearer from harm (+3 to AC). |
Desirability
The damage output sacrificed by choosing a defensive brand is significant, but - especially in the early game when characters often have little defence - 7 points of AC can contribute greatly to survivability.
Shields of protection are objectively stronger than plain shields. You may prefer a resistance, but since shield egos are rare, a shield of protection can be your best option.
History
References
- ↑ player.cc:8402 (0.30.1)
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |